Nonprofit dedicated to preserving, celebrating, and teaching the history of video games.

Oakland, CA
Joined September 2016
A very brief look at Battlesphere on the Atari Jaguar, from E3 1995. The game did not come out until 5 years later once the Jaguar became an open platform. This b-roll shows a very different UI from the final game. archive.gamehistory.org/item…
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Released on this day in 1998? Crystal Dynamics' unconventional 3D strategy game The Unholy War for PS1 - here's a couple of pieces of concept art from the VGHF's GamePro disc library!
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VGHF hit some 'new digital library collection' milestones this past week, so we're sharing a Patreon update with our (paid) supporters. What does that vague intro mean? Backer Blog supporters can find out! patreon.com/gamehistoryorg/p…
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We pity the editors of Computer & Net Player, Volume 4, Number 5 back in 1997 - archive.gamehistory.org/item… - for having to play through Gooch Grundy's X-Decathlon, one of the most bizarre MS-DOS games of all time... (That 3 is out of 10, btw!)
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Who wants to see Charles Martinet talk to himself? These animatronic puppets were on display at E3 in 1997 and they're not terrifying at all. Nope. Definitely not. archive.gamehistory.org/item… #Nintendo64 #Nintendo #Wario #Mario #E3
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With extensive docs from the VGHF's Mark Flitman archives, The Bounty Hunter was a game Atari was concepting with Todd McFarlane (Spawn) in 2004: archive.gamehistory.org/item… (Possible studios to dev it? Irrational, Free Radical, Arkane & Planet Moon!)
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Has the VGHF added all 7 known issues of 3 For 3DO Enthusiasts, "a short-lived independent magazine that covered the 3DO platform", to our Digital Library? Darn right we have: archive.gamehistory.org/fold…
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ICYMI: in the Video Game History Foundation's latest YouTube video, John Riggs uses VGHF's archives to explore the work of pioneering - and perhaps overlooked - Nintendo 3D camera creator Takumi Kawagoe: youtube.com/watch?v=8zmdcS7g…
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🚨 CRYPTID SIGHTING 🚨 Spotted at E3 1995. If you see this Rayman, please report him to the authorities. (This is from the Rita Zimmerer papers, a non-Rayman-related collection that the VGHF is processing today. We'll share more later this year!)
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One of the most difficult parts of the transition from 2D to 3D was coming up with a good camera. Luckily for Nintendo, they had Takumi Kawagoe. Join @jtsknight92 for a dive into the largely unsung career of this pivotal player in the history of 3D games: youtu.be/8zmdcS7gRfQ
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This supplement included with a 1992 EGM issue is a giant preview guide based on 1992's Winter CES, including such hotness as, uh, Felix The Cat on the NES: archive.gamehistory.org/item…
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Mm, NES goodness. (Of course Super Mario Bros. 3 was categorized as 'fallsome' in this Electronics Boutique catalog from Fall 1990, as digitized by VGHF for our Library): archive.gamehistory.org/item…
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32 Xtreme is a cancelled game for SEGA's 32X, featuring "radical" remixes of sports like... Jetski Football! Deep in our archive, we've got a tiny bit of footage of it in action at E3 1995. archive.gamehistory.org/item… #SEGA #SEGA32X #32X #32Xtreme
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Konami's Goemon franchise isn't the easiest to market in the West. (This U.S. print ad for 2000's Goemon's Great Adventure on N64 is... a good illustration?)
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In the latest VGHH podcast, Phil Salvador interviews Amy Thomas, legal expert and author of Copyright, Contract, and Video Games: Terms of Play, about the history and landscape of EULAs (end user license agreements) in games: gamehistory.org/episode-163-…
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Imagine Town Magazine (originally Game Candy) was a mag supplement published by Ubisoft in the late 2000s and early 2010s to promote their line of casual games for girls - here's our mini-collection: archive.gamehistory.org/fold…
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The early rise of E3 for video game companies (and the fall of CES) was documented in this rare issue of Videogame Advisor magazine from 1995: archive.gamehistory.org/item…
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Deathkeep is a little-known game in the Advanced Dungeons & Dragons universe for the 3DO. This footage of it at E3 1995 has you wandering around, but doesn't have any of the final UI. archive.gamehistory.org/item… #3DO #RetroGames #Deathkeep
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Need a hi-rez version of the face tattoo on the U.S. cover of Acclaim's Descent-style shooter Forsaken? Naturally, our GamePro media CDs have that: archive.gamehistory.org/fold…
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Ballblazer X was shown off at PlayStation's E3 1995 booth. A remake of a 1985 Commodore 64 game, it was developed by Factor 5 and published by Lucasarts. It would make it to shelves two years later as Ballblazer Champions. archive.gamehistory.org/item…
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