
GPU drivers @imaginationtech | Prev. @Qualcomm @TheForge_FX and @Sony India | I make Razix Engine | Opinions are my own.
Hyderabad, India
Joined November 2015
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github.com/Pikachuxxxx/tanu-…
Hmmm... tanu is idk what it's doing...
P.S.(qwen2.5:0.5B and gemini and Claude trying to be like her...)
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what's more fun than reading a texture, predicting the pixels: github.com/Pikachuxxxx/nn-br…
Trained for 10 min over 1024 epoch, almost close, 82 floats * sizeof(float) = 328 bytes over 16KiB image, ofc many more ALU ops in shader...just for run tho
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Rewrote C++ RHI in C99 for Razix
github.com/Pikachuxxxx/Razix…
Done with DX12 and Vulkan and tests seems to be passing "slowly", still need to fix some descriptor bugs in vulkan. Newer API is much cleaner and more explicit and uses macros to use c++ handles and profiling
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I could never design how to properly structure high-level scene data to RHI friendly DS . I was looking around my good friend David's (skaar1989) supernova engine and it all clicked me. This is a preliminary design that I will be implementing in Razix. src:github.com/skaarj1989/Supern…
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Yes! Finally done, you can save/load frame graph JSON files into editor and Hot Reload into engine for instant changes. #RazixEngine
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Trying a new design for frame graph pass nodes, hope this makes more sense than having multiple sockets, as multiple sockets would make sense if it holds some value like in material graph but here we need references to other nodes so this
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Spend the entire weekend getting the UI and Node Graph API done. Looking really good, except for some bugs 🐞, next up hooking it up with frame graph API on engine side!
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okay had some progress on frame graph editor in Razix, still a long way to go. Next up is adding custom nodes and styling before node evaluation
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This is how you can specify the render passes, shaders, pipeline info and output/input resources and boom it renders!
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FUCK YES! Razix Engine now supports data driven rendering
thanks to github.com/skaarj1989/FrameG… for his FrameGraph implementation
Check out Razix engine! github.com/Pikachuxxxx/Razix
#gamedev #graphics #gamedevelopment
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