GameDevAssets retweeted
🕹️ 2D Pixel Dungeon Asset Pack [Free] [Windows] [macOS] [Linux]
👤 by Itch Creator
🏷️ Price: Free / PWYW | Source: Itch.io
🔗 pixel-poem.itch.io/dungeon-a…
#indiedev #gamedev #itchio #gameassets #PixelArtTuesday #gamedevassets
GameDevAssets retweeted
📣 Publisher of the Week: Giant Grey
2 people. 10+ years. Thousands of devs building with their tools.
50% Off Select assets + Free Gift (no purchase necessary)
Offer ends: September 24
assetstore.unity.com/publish…
Fab and @UnrealEngine are headed to Blender Conference 2026!
Swing by our booth on September 23 at the Felix Meritis in Amsterdam to talk to the Fab team about what's new on Fab, explore UE + Blender workflows and get your questions answered by the teams.
Catch Stéphane Biava's live tutorial, 'Connecting Blender and Unreal Engine: A Full Character Creation Workflow,' in the afternoon at 3PM CET. Don't miss it: conference.blender.org/2026/…
GameDevAssets retweeted
🍁 The 2026 Autumn Sale is live: 50% off 300+ best sellers, plus flash deals starting at 70% off.
"Starting at" is doing a lot of work in that sentence. Stay tuned. 😉
assetstore.unity.com/
GameDevAssets retweeted
Inspectors don't HAVE to be boring.
DESIGN them on a drag-and-drop canvas.
Cards, tabs, and live particle, mesh and audio previews RIGHT there in the inspector.
No editor code. No attributes. No waiting on compiles.
50% off for two weeks
assetstore.unity.com/package…
GameDevAssets retweeted
ボーンの向きや軸を直感的に整列できるBlenderアドオンが無料公開!
Bone Guide v1.0
3dnchu.com/archives/bone-gui…
by @brave_rabbit
#b3d #Blender3d
GameDevAssets retweeted
Took a look at the Modal Geometry Node Tools experimental branch
there is so much you can do with it
This is an experiment by Falk combining it with cloth sim
With this you can dynamically grab cloth and tweak it!
A little marvelous like
#b3d #simulation #blender #blender3d
GameDevAssets retweeted
The coolest bundle you've ever seen!
Presenting... the 3D Pixel Art Tools Bundle!
Get 3 unique tools at once for a single price:
- Pixel Art Studio for Blender
- PixZels
- Puck's Pixelizer
#blender3d #pixelart #itchio
GameDevAssets retweeted
AI retargeting without manual bone mapping. This could be big for game animation.
Different skeletons and body proportions have always made reusing animation a headache. You already have the mocap, but getting it onto a new character can mean another round of bone mapping and cleanup.
UMR learns how points on body surfaces correspond, then uses that mapping to transfer motion without manually matching bones. The research focuses on humanoid robots.
I see a lot of potential for game animation here. Reusing the same motion library across characters with very different proportions, with less setup for each rig, would make a big difference.
I think we'll see people adapting this for 3D workflows pretty soon.
For the method and experiments, here's the full paper - arxiv.org/abs/2609.02134
GPT-6 Astra can u do retopo in Blender? Yes !
4,218 faces / 4,128 verts
8,232 triangles for export
UVs + 4K PBR textures baked from the high-poly model.
Still wrapping my head around this heh
















