Game Audio Institute retweeted
What do you know about #GameAudio? 🤔
Prove your skills at IASIG Trivia Hour @Official_GDC —
🗓️ Wed, Mar 22 ⏰ 2PM 🏢 S. Hall Rm 203
Win a Golden Ticket redeemable for any items from @GameAudioInst! Load up the cart with everything you want, apply the code, & it's yours! @IGDA
Game Audio Institute retweeted
got 47 applications for this #GameAudio mentornship - interviewed 9 applicants and ended up choosing 4!
as I kick off the mentorship this Saturday, I just wanted to make a thread to introduce the mentees - in their own words!
I'm soooo excited and nervous at the same time lol
Hey there #GameAudio peeps - announcement time
I'm kicking off a GAMe (Game Audio Mentorship) for aspiring sound designers looking to broaden their knowledge in game engines and/or integration
Apply here if interested: forms.gle/DQjYRVabJQCTGqw38
Details below in the thread
Game Audio Institute retweeted
New #game #audio tutorial: mixing in the #Unity5 game engine is much easier if you know how to create an Audio Mixer within it – the experts at @GameAudioInst show you how: sonicscoop.com/game-audio-pr…
Game Audio Institute retweeted
Cyberpunk 2077: Inventing the Sound of the Future: asoundeffect.com/cyberpunk-2…
#gameaudio #gamedev #sounddesign #soundeffects #cyberpunk2077 #highlight
Game Audio Institute retweeted
GAME AUDIO ASPIRATIONS: Follow your bliss towards the thing that makes you feel good. Even if the results of that are terrible, don't worry. You can't help but get better at the things you love to do. Pg. 80
Game Audio Institute retweeted
BREAKING: Sony is buying Bungie, the maker of Destiny — another seismic gaming deal that comes just two weeks after Microsoft purchased Activision Blizzard.
Bungie put Xbox on the map. Now it's part of PlayStation Studios. Filed to Bloomberg Terminal, hitting web soon
Game Audio Institute retweeted
The new #AudioJobs newsletter gives you 20 openings at BBC, YouTube, Media Molecule, Climax Studios, PlayStation, QD, Warner, VFS, Quantic Dream, Ubisoft, Schell & more: mailchi.mp/soundlister/20-gr… #gamejobs #filmjobs #work #employment #audiopost #postproduction #gamedev #gameaudio
Game Audio Institute retweeted
If you work in game audio, please take 5 minutes to complete the Game Audio Industry Survey by July 5, 2021. The brief survey covers #gameaudio salaries, diversity/industry makeup, education, freelance vs ‘inhouse’ and other issues.
Take the survey here: gamesoundcon.com/survey
Game Audio Institute retweeted
A look at the importance of sound design in stealth games (+ the psychology & mechanics behind it): asoundeffect.com/stealth-gam… #gameaudio #gamedev #sounddesign #soundeffects #gameaudiodev #highlights
Game Audio Institute retweeted
We are excited to announce several new opportunities for audio developers! Please message or email us for more info.
Game Audio Institute retweeted
RT TweakTown The PC VR version of @Cyanworlds World's Myst remake is coming in Q3 2021. It will also be available on PC and Mac at teh same time. tweaktown.com/news/80157/the…
Game Audio Institute retweeted
Create sound effects for your science-fiction games and animations with DSP Sci-Fi. It’s super intuitive and fun! Aliens, robots, weapons, ambiences, and... vehicles!
🚀✨🛰☄
tsugi-studio.com/web/en/prod…
#gamedev #indiegamedev #indiedev #sounddesign #gameaudio #ue4 #unity3d #scifi
Game Audio Institute retweeted
Our pals at @fmodstudio tell us the Celeste FMOD project has been downloaded ~15,000 times! Incredible!
ICYMI, you can download the complete source FMOD project at fmod.com/learn, connect it to your purchased copy of Celeste, and start playing around under the hood.🍓
Game Audio Institute retweeted
Come learn from the best! We are so grateful to have worked with Rich on two wonderful games, and if you're keen to learn about adaptive game audio, this is a can't-miss!
June 19th we’ll be sitting down with @Disasterpeace, composer for Solar Ash Kingdom, Hyper Light Drifter, Fez, and Mini Metro.
Topics of discussion will include indeterminacy, procedural and adaptive audio, plus community Q&A!
Join us!
bit.ly/2PZnKZ7
#gameaudio
Game Audio Institute retweeted
This plugin does several things I've always wanted Wwise to do, and most importantly, it supports Android!
SpectralMultiEffect by zerocrossing is now available for #Wwise. This plug-in applies transformations to the frequency spectrum & makes time/frequency domain signal data available to the application, enabling enhanced interactivity.
#gameaudio #sounddesign
hubs.ly/H0PFw8k0
Game Audio Institute retweeted
Diving into MetaSounds this weekend in UE5 Early Access and makin' a beat. So excited for the future. #GameAudio
Game Audio Institute retweeted
Get the first file in your SFX database and try using it. - @AuralSurgeon
Game Audio Institute retweeted
HOT FOR GAME AUDIO: There is no faster way to gain a deep understanding of the principles of game development and its relation to audio than to crack open a game and peer inside its limitless abyss. Pg. 38
Game Audio Institute retweeted
5 talks that game designers shouldn’t miss out on at GDC 2021
gdconf.com/news/5-talks-game…
Game Audio Institute retweeted
Coming up on Reel Talk this week...
We're very excited to be joined by #gameaudio veterans Kristen Quinn (@GameAudioGirl) of @PolyarcGames
and Bryan Higa (@bryanhiga) of @SonySantaMonica!
Tune in this Thursday at Noon PST. twitch.tv/powerupaudio 🔈🔉🔊

























