Bringing together the Italian game dev community.
Associazione per sviluppatori videogiochi pugliesi e italiani.
Visita il sito per le nostre attività!
I'm doing this in about an hour! I've never tried doing a live museum tour of the original Half-Life 1, and I expect it to be a minor disaster, but feel free to tune in and watch people fight monsters while I try to explain how BSP trees cull visibility
Robert Yang (@radiatoryang) will be leading a field trip into the heart of Black Mesa at 5pm today. Places are full, but if you'd like to come along, head to nowplaythis.net to watch the stream. #halflife#npt2020
After a few weeks of refactoring, #PixelVision8's new Sprite Picker Component looks really good. Just finalized resizing, selecting sprites, scrolling, and snapping them to a grid. Doesn't look like much but this took a lot of hard work to get right! #screenshotsaturday#gamedev
I didn't bother to actually finish my game for the #GGJ19 but @LorenzoPilia and I end up having lots of fun with the fine people of @GameArtDev in Bari .
And Thank you @totallyRonja I used your toon shader for this little guy!
I'd say today was a pretty productive day. Finally got #PixelVision8's new game menu option working. There is a default PV8 system template that it copes over to a "NewGame" folder. Looks like most of the file system API is now implemented. Time to polish! #gamedev