(Wannabe) Compiler Engineer

Joined August 2022
Topic: programming, anime, aviation, mecha
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Trying to find the origin of the term "Demon King" or "魔王" and while originally it merely reveals to the source of evil in Buddhism more or less in regards to how it appears commonly in fiction the first appearance is FUCKING TOLKIEN IT'S ALWAYS TOLKIEN I'M GOING TO SCREAM
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有了 AI之后反而把人的创作才能之间的差异凸显出来了
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【#ACECOMBAT ™/S THE SYMPHONY 30TH ANNIVERSARY上海公演 開催決定!】 30周年記念オーケストラコンサート「ACE COMBAT™/S THE SYMPHONY 30TH ANNIVERSARY」初の海外公演を、中国・上海にて開催! シリーズメインコンポーザー・小林啓樹が主導して編曲した楽曲を、和音社交響楽団が演奏。 さらに、最新作『#ACECOMBAT8 』の新曲を世界初演奏いたします。 🗓 日時:2026年12月5日(土) 19:30 📍 会場:上海・北外灘 AIA大劇院 📢主催:霧瑾Production 🎻 演奏:和音社交響楽団 🎬 公演監修:PROJECT ACES/バンダイナムコスタジオ/バンダイナムコ上海 チケット情報や公演の詳細は順次公開予定です。続報をお待ちください。 #ACE30th #エースコンバット
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【30周年お祝いイラスト公開】 SWAV先生(@_SWAV_)による30周年お祝いイラストを公開! R-103 Delphinus #3 とX-02S Strike Wyvernの迫力、そして軌道エレベーターと雲が織りなす空間の広がりにて、#エースコンバット シリーズ世界観の壮大さを見事に表現されています! #ACECOMBAT #ACE30th
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Someone's not a happy visitor #AceCombat8
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エンジェルボマー
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GalmOne retweeted
I just released mold 3.0.0! This is the first Rust version of mold, rewritten from C++ with performance on par with 2.42.1. The goal of mold 3.x is to close the remaining GNU ld compatibility gaps and make mold the default linker in Linux distros. github.com/rui314/mold/relea…
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When I merge a PR, I take responsibility for the code long after the review ends. I took on a large open-source project before I started my career, while I was still learning the basics. I used to walk contributors through everything from Rust syntax to ways of solving problems in Rust. I wanted them to get as much as possible out of contributing. I still love open source. I’m not giving it up, and I want to welcome contributions that solve real problems in ways that fit the project. Some PRs, though, arrive without explaining why the change is needed or how anyone plans to use it. On a project as complex as SWC, even excellent AI tools can easily produce changes with bugs. Many PRs arrive without enough verification, so reviewing them takes a substantial amount of my time. Once merged, they also become my responsibility to maintain. That’s why I want to understand the problem behind a contribution: what happened, where the existing functionality falls short, and how you plan to use the proposed change. You don’t need to prove that a large service depends on it. A concrete problem you’ve experienced yourself is enough to start the conversation. That context helps me judge whether the change belongs in the project, whether the approach makes sense, and how we can solve the problem together.
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『ACE COMBAT 8: WINGS OF THEVE™』にて、 コンセプトアーティストとして参加させて頂きました。 また兵器デザインと一部衣装デザインも担当いたしました。 ACEシリーズのアートに携わることは子どもの頃からの夢でしたので、感無量です! 本作が大空へはばたき、世界中の方々に届くことを願っています! #ACECOMBAT #ACE8
■WORKS SWAVが、本日発売の『ACE COMBAT 8: WINGS OF THEVE™』に、コンセプトアーティストとして参加しました。また、兵器デザインと一部衣装デザインも担当しています。 #SWAV #ACECOMBAT8 #WingsOfTheve
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GalmOne retweeted
エースコンバットで自機が搭載しているミサイル可視化するとこんな感じになります()
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GalmOne retweeted
Liftoff of Starship's first orbital flight
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GalmOne retweeted
Every large-scale application eventually learns this lesson the hard way: ESM can’t scale without a webpack-style runtime and chunking system. Any bundler that aims to work well for large applications will eventually end up adopting a webpack-style runtime architecture.
Try using Vite on a project with +1M lines of code. Now add to that that the chunking level after bundling is 1:10. So you might get pages need 1K JS modules because of shared one line chunk. ESM native bundling isn’t good enough
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GalmOne retweeted
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> be GNOME user > touchpad scrolls way too fast > no setting to slow it down > ask for one, flag it as an accessibility issue > get linked a closed thread from 2024 > patches for it have been sitting in open merge requests for years > ask if anything ever happened with them > "it's a complex topic" > keep pushing, say maybe GNOME isn't for me > "There are plenty of environments for you to choose from" > thread locked
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スホーイでかッ!
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Artists: but I don't want to lose my job. I love it. Mathematicians: but I don't want to lose my job. I love it. Economists: LONG HAVE I AWAITED THIS HOUR! DESTROY ME, EFFICIENCY, AND LET UTILIZATION-ADJUSTED TOTAL FACTOR PRODUCTIVITY RISE ON THE WIND OF MY ASHES!
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I just do the best I can with what's in front of me. HOUR ZERO - The Prelude to ACE COMBAT 8 WINGS OF THEVE - continues now. Watch all episodes: bnent.eu/AC8_live_action_pre…
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What’s revolutionary of cities skyline is everything before it is pure rule based simulation, you put buildings then magically everything happens. But CSL is agent based where every action needs to be performed by your citizen.
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This isn’t a new idea, every colony game use this mechanic which has 1-1k population but nobody expects this mechanic could be scaled to 65536 active items and 200k population.
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As Von Neumann said about Oppenheimer’s performative angst over the atomic bomb: “Some people profess guilt to claim credit for the sin.”
Jacob is correct here—we really do earnestly believe AI could kill all humans! I personally think it is >10% within the next decade. I believe Anthropic is trying its best, but we do not yet have a plan to solve alignment for superintelligence and are not clearly on track to.
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