GRIP: Combat Racing retweeted
A breakdown of our combat racing sequel:
- Inspired by Rollcage/Stage II from 1999/2000 (our lead dev worked on them✨)
- Flippable cars that drive on both sides
- Big stunts & movement tech
- LEVEL EDITOR
- Blast opponents with boomy weapons
- Banger soundtrack
- Silly speeds
Check all of it out in the DEMO during #SteamNextFest !
Look what they done to ma boy... Oh wait it actually looks sick.
🔓NEW RACETRACK UNLOCKED!
HAZE from GRIP is back 🌆
For all the GRIP 1 fans and newcomers alike, we think you're going to love this track.
Hit the super-highway, swerving (or smashing) through traffic, cranking onto the walls, and taking in the views as you blast through to the finish line in this brutalistic cyber city.
⭐️WISHLIST GRIP 2 ON STEAM!⭐️(Link in bio)
GRIP: Combat Racing retweeted
COMBAT RACING IS BACK! New teaser video with some big news coming tomorrow - so keep your eyes peeled👀
A fun Rollcage fact for those who didn't know 🌠
This sick 90's RC car was the inspiration for a 1999 PS1/PC game called Rollcage, and we devs love that game so much we wanted to make a spiritual successor - GRIP.
And now we're making a sequel!
Check out the @Kickstarter
#waybackwednesday #rccars
Replying to @GRIP2_CRE @Kickstarter
Cranking looks like a nice evolution😎
GRIP: Combat Racing retweeted
As a small indie team, sometimes it's hard to find funding.
We just launched on @Kickstarter for GRIP XR.
If you like the game, considering supporting it! #indiedeveloper
GRIP: Combat Racing retweeted
VR mode?
Since many people have been asking about it for GRIP XR, here's the GRIP VR trailer for #throwbackthursday
(warning:🤮)
Oh and the answer is... maybe ;)
Replying to @cleitoncmachado
Damn, this looks pretty gnarly
GRIP: Combat Racing retweeted
First level editor testing is going really well😬
#leveleditor #wackywednesday
GRIP: Combat Racing retweeted
We're convinced that every game should have explosive red barrels. It's only natural.
#explosivebarrels
GRIP: Combat Racing retweeted
We didn't think driving maneuvers like this one would work, but then they just do because of the game's equivalent of downforce on ceilings. So, upforce?
GRIP: Combat Racing retweeted
Some old concept art for the original GRIP.
Our Lead Artist Joe wanted to bring a grounded and human aspect to the world of our illicit, rocket-powered flippable tank-car combat racing.
If you like this and want to see more, drop a like/comment and we'll dig some more up🤘🏼
Replying to @GRIP2_CRE
Why drive the track when you can just do this





