Futuristic combat racer inspired by Rollcage, Wipeout and other classics. Play with a futurized #DeLorean! Published by @WiredP

Joined July 2015
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A breakdown of our combat racing sequel: - Inspired by Rollcage/Stage II from 1999/2000 (our lead dev worked on them✨) - Flippable cars that drive on both sides - Big stunts & movement tech - LEVEL EDITOR - Blast opponents with boomy weapons - Banger soundtrack - Silly speeds Check all of it out in the DEMO during #SteamNextFest !
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Replying to @GRIP2_CRE
Ma boy is all grown up 🥹
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Look what they done to ma boy... Oh wait it actually looks sick.
🔓NEW RACETRACK UNLOCKED! HAZE from GRIP is back 🌆 For all the GRIP 1 fans and newcomers alike, we think you're going to love this track. Hit the super-highway, swerving (or smashing) through traffic, cranking onto the walls, and taking in the views as you blast through to the finish line in this brutalistic cyber city. ⭐️WISHLIST GRIP 2 ON STEAM!⭐️(Link in bio)
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Oh snap.
We’re back and better than ever as GRIP 2: Combat Racing Evolved🔥 We'll be posting more stuff leading up to a NEW DEMO coming OCTOBER 1ST! BTW did any of you GRIP fans notice anything familiar in the trailer? ✨WISHLIST✨GRIP 2 ON STEAM! -Link in bio-
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COMBAT RACING IS BACK! New teaser video with some big news coming tomorrow - so keep your eyes peeled👀
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A fun Rollcage fact for those who didn't know 🌠
This sick 90's RC car was the inspiration for a 1999 PS1/PC game called Rollcage, and we devs love that game so much we wanted to make a spiritual successor - GRIP. And now we're making a sequel! Check out the @Kickstarter #waybackwednesday #rccars
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Cranking looks like a nice evolution😎
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As a small indie team, sometimes it's hard to find funding. We just launched on @Kickstarter for GRIP XR. If you like the game, considering supporting it! #indiedeveloper
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VR mode? Since many people have been asking about it for GRIP XR, here's the GRIP VR trailer for #throwbackthursday (warning:🤮) Oh and the answer is... maybe ;)
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Replying to @cleitoncmachado
Damn, this looks pretty gnarly
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First level editor testing is going really well😬 #leveleditor #wackywednesday
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We're convinced that every game should have explosive red barrels. It's only natural. #explosivebarrels
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We didn't think driving maneuvers like this one would work, but then they just do because of the game's equivalent of downforce on ceilings. So, upforce?
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Some old concept art for the original GRIP. Our Lead Artist Joe wanted to bring a grounded and human aspect to the world of our illicit, rocket-powered flippable tank-car combat racing. If you like this and want to see more, drop a like/comment and we'll dig some more up🤘🏼
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Replying to @GRIP2_CRE
Why drive the track when you can just do this
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We recently put cinematic cameras into the game and boy, do we love them. They're the same ones seen after a race in GRIP, and they'll only get better🤘🎥
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