Google just announced Apricot, a new subsea cable that will connect Singapore, Japan, Guam, the Philippines, Taiwan and Indonesia, expected to be in service 2024. Big potential for multiplayer gaming in there somewhere :D google.smh.re/nOc
Did an episode for #GoogleCloudLevelUp on an app locali[s|z]ation workflow. I show how to synthesise natural-sounding speech directly from text in #GoogleSheets and put the files directly into #GoogleDrive. google.smh.re/n19
Joseph Holley retweeted
Managing global scale for multiplayer games just got easier with Google Cloud Game Servers, now GA 🌎🎮🔥
Check out this deep dive to learn more about the managed service and how it can help support your games ↓ cloud.google.com/blog/produc…
For those interested in running dedicated game servers on GCP at scale:
My #GoogleCloudNext 5 minute demo video for Google Cloud Game Servers is live:
cloud.withgoogle.com/next/sf…
Also, don't forget you can ask questions on there! (I'll even be doing some of the answering!) #gamedev
Second Youtube series episode to help companies getting started with GCP got posted late last week. Make sure you've watched the previous episode first!
youtu.be/jJOZUQTwdLk
If you're a Pokemon Go player, please consider participating in Fest 2020, with portions of your ticket purchase going to Black gaming and AR creators, as well as some US nonprofits: nianticlabs.com/en/blog/blac…
Grats on 1.0! cloud.google.com/blog/produc…
Congratulations to the Open Match developers on releasing version 1.0 today! Congratulations. I know a lot of work went into it. open-match.dev
Keep an eye out for upcoming episodes.
In the first of our 'Level Up from Zero' episodes where we'll show you how to get started with #GCP, learn how to design & implement company settings with oversight / central control from @GCPJoe. Get started with #GoogleCloud now! youtu.be/04xtKFwvYMc #GoogleCloudLevelUp
Level Up - GS01 15s Trailer.mp4
Joseph Holley retweeted
I guess decades are the only zero-based list the general public is cool with.
Awesome!
GCP 導入事例:「ドラゴンクエストウォーク @DQWalk」の開発で GKE と Cloud Spanner のフルマネージドサービスが活用され、高性能、高可用性、高いスケーラビリティを備えたゲームサービス基盤を実現しています。goo.gle/36ktorc
#gcpja #DQウォーク
GCP 導入事例 - ドラゴンクエストウォークを支える GKE と Cloud Spanner
シリーズ累計の出荷・ダウンロード販売本数 7,800 万本(2019 年 6 月末時点)を突破した「ドラゴンクエスト」シリーズ。新作スマホ向けタイトル「ドラゴンクエストウォーク」はスクウェア・エニックスが企画・制作、コロプラが開発を担い、かつてない規模のユーザー数に対応すべく GCP を採用。GKE と Cloud Spanner のフルマネージドサービスで、柔軟な拡張性と高い可用性を実現します。
As a photographer before smartphones: not on board with the insistence that the best 'second' lens is a superwide. Give me high-MP telephotos, please. I rarely wish to go wider and very frequently wish I could get longer shots without sacrificing resolution.
My first presentation in Japanese! A whopping TWO SLIDES! (Customer introduction, basically). Grenge did a great job and we really appreciate their support! #gc_inside #GoogleNext19
Congratulations! 🎊
In 2016, I wrote a POC for game servers on #Kubernetes
github.com/markmandel/paddle…
In 2017, I created the first commit on @agonesdev
github.com/googleforgames/ag…
Now almost two years's later, we have ✨Google Cloud Game Servers✨
cloud.google.com/game-server…
What a ride!
Just published Cloud Spanner for Games Best Practices, enjoy cloud.google.com/solutions/b…
On the Android 12-key Japanese input method, why is を in the left direction instead of down like all the other お-sound kana?! Someone, anyone, please. It's keeping me awake at night.
Fascinating read for anyone involved in matchmaking polygon.com/features/2019/7/…
as of Cadence of Hyrule I'm declaring @dannyBstyle the @yuzokoshiro of this generation of games; he drops epoch-defining bangers
full. stop.
Cadence of Hyrule by @BYG_Vancouver is the best 2D Zelda game.
Yeah, I said it. Fight me.







