GBGames 🍊 (@GBGames) profile picture

Gianfranco Berardi is an indie game developer, Agile Software enthusiast, blogger, Gnu/Linux user, and OJ drinker. he/him/his

Des Moines, formerly Chicago
Joined July 2008
Photo by GBGames 🍊 (@GBGames)Photo by GBGames 🍊 (@GBGames)Photo by GBGames 🍊 (@GBGames)Photo by GBGames 🍊 (@GBGames)Photo by GBGames 🍊 (@GBGames)Photo by GBGames 🍊 (@GBGames)Photo by GBGames 🍊 (@GBGames)Photo by GBGames 🍊 (@GBGames)Photo by GBGames 🍊 (@GBGames)Photo by GBGames 🍊 (@GBGames)
Announcing: Toy Factory Fixer, the toy factory management game in which you hire and manage workers in order to ship toys by the deadline, is FREE (for real) and available in the App Store and on Google Play! 🧸 gbgames.com/2021/12/15/annou…
For this week's Freshly Squeezed Progress Report, I'm attempting to start work on my new project while I am also still trying to capture as much of the design and scope as possible: gbgames.com/2024/11/05/fresh… #IndieGameDev #SoloDev
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For this week's Freshly Squeezed Progress Report, it is kind of a soft announcement of my next game, which will feature clowns. Fun clowns, not the creepy or scary kind. gbgames.com/2024/10/28/fresh… #IndieGameDev #SoloDev
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And now I've created a presentation of my post-mortem for my unfinished non-violent, first-person dungeon crawler: youtu.be/rBqeI2RJi1A #IndieGameDev #SoloDev
After 20 months of #SoloDev, I put further work on hold on my non-violent, first-person role-playing game. Here’s the post-mortem: gbgames.com/2024/10/02/fresh… #GameDev
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I'm reading "This Is What It Sounds Like" by Susan Rogers and Ogi Ogas, and I wondered how the idea of authenticity applies to game development and game playing, specifically when it comes to GenAI: gbgames.com/2024/10/14/authe… #IndieGameDevelopment #SoloDev
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After 20 months of #SoloDev, I put further work on hold on my non-violent, first-person role-playing game. Here’s the post-mortem: gbgames.com/2024/10/02/fresh… #GameDev
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GBGames 🍊 retweeted
You can't imagine how much I hate asking for donations because it just feels weird and wrong to me. But it's pretty much what makes all these free #gameassets possible, so if you can and are willing I'd really appreciate any donation! kenney.nl/donate
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For this week's Freshly Squeezed Progress Report, I made some progress on my iOS SDK update and also spent time realizing just how much more work is left in my 1st-person, non-violent dungeon crawler: gbgames.com/2024/09/23/fresh… #GameDev #IndieGameDev
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If you buy Toytles: Leaf Raking today but for whatever reason don’t download it right away, that’s your choice. The game will be here for you tomorrow, or next month, or next year, or even years from now. gbgamesllc.itch.io/toytles-l…
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Some companies like to emphasize how you don't actually own the game, just a license to it (despite using the words "Buy" and talking about how many "Sales" they had). But I think if you paid for the game, you shouldn't worry that the game will disappear from your inventory.
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If you buy Toytles: Leaf Raking, my leaf-raking business simulation, not only will you get any updates for free going forward, but you don't need to worry about me deciding that you can't get it anymore retroactively after you've paid for it. gbgames.com/toytles-leaf-rak…
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For this week's Freshly Squeezed Progress Report, I worked on addressing Apple's annual "Update your app or we'll remove it from the App Store" requirements and explained why that becomes a relatively expensive thing to do: gbgames.com/2024/09/09/fresh… #GameDev #IndieGameDev #SoloDev
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Here’s the latest Freshly Squeezed Progress Report video, with footage covering the last couple of months of development of my family-friendly, first-person dungeon crawler: youtu.be/lbt6rXuPUuE #GameDev #IndieGameDev #SoloDev
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For this week's Freshly Squeezed Progress Report, I updated the UI, immediately making my family-friendly, first-person dungeon crawler look amazingly better: gbgames.com/2024/09/02/fresh… #GameDev #IndieGameDev
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For this week's Freshly Squeezed Progress Report, I finished the work of handling quantified items in the Give Item menu, allowing you to finish the Snack Quest in my family-friendly, 1st-person dungeon crawler: gbgames.com/2024/08/26/fresh… #GameDev #IndieGameDev
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In this week's report, you can see the inventory contents of furniture on screen (such as the Snacks on the Kitchen Counter), plus manage inventory with quantified items in my family-friendly, first-person dungeon crawler: gbgames.com/2024/08/19/fresh… #GameDev #IndieGameDev
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GBGames 🍊 retweeted
πŸš€To the StarsπŸš€ is releasing today/tonight/tomorrow (depending on your time zone)! Our debut game is finally coming out, wishlist to get notified when it's out + buy and review it if you liked πŸ™ It would mean the world to us! Share with your friends, love ones & enemies❀️‍πŸ”₯
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For this week's Freshly Squeezed Progress Report, you can now give items to others and get a response from them, plus I introduced the concept of items with quantities in my family-friendly, first-person dungeon crawler: gbgames.com/2024/08/12/fresh… #GameDev #IndieGameDev
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For this week's Freshly Squeezed Progress Report, I created the pickle jar, deferred media loading to give the impression of a faster startup time, and started working on the ability to give an item to another character gbgames.com/2024/08/05/fresh… #GameDev #IndieGameDev
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GBGames 🍊 retweeted
When adding emoji to your game (or other projects), keep in mind that some may not be suitable for commercial use. If you can't find a clear license for them, it's best to assume they aren't available for use. πŸ‘©β€βš–οΈ
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