Tyler Funk (@Furtive_Games) header
Tyler Funk (@Furtive_Games) profile picture

Gamedev, 3D Artist. House Funk, Second of His Name, Biker of Paths, Father of Babby

Bourbonnais, IL USA
Joined April 2021
Photo by Tyler Funk (@Furtive_Games)Photo by Tyler Funk (@Furtive_Games)Photo by Tyler Funk (@Furtive_Games)Photo by Tyler Funk (@Furtive_Games)Photo by Tyler Funk (@Furtive_Games)Photo by Tyler Funk (@Furtive_Games)Photo by Tyler Funk (@Furtive_Games)Photo by Tyler Funk (@Furtive_Games)Photo by Tyler Funk (@Furtive_Games)
Sometimes when I read comments of people blissfully enjoying a piece of generative art believing it to be a real photo, I think maybe I’m wrong…maybe I’m just being a grumpus
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Do you know what you want to do, have been meaning to do it, but years pass and you haven't done it? GetYourselfToDoThings.com - beat procrastination - break mental locks - book AND audiobook by @ChrisDeLeon who has the real-world experience to back it up. highly recommended.
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In Pixel Washer, you're a cute little piggy who loves washin' pixels. No hurry, no worries. Just washin' pixels. 🏡🫧🔫🐷🎮 #screenshotsaturday #indiegame
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Holy robots, #RoboHunters is out on Steam! store.steampowered.com/app/2… It's both the first #UnrealEngine project and the first Steam release for a @HomeTeamGameDev game! Go check it out! (it's free 🙃) Congrats team!
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Rapid Prototyping for Game Design - a free, self-paced course! - 14 weekly videos! - made by @ChrisDeLeon!* * a very experienced #gamedev with credits on dozens of games both large (commercial AAA-sized) and small (hobby gamejam-sized). youtube.com/watch?v=Tk1s0s7F…
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Introducing: Robohunters I recently worked on this game led by a friend and colleague @Furtive_Games Now in early access! Steam release coming soon. Play here: tfunk.itch.io/robohunters
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I love starting my monday morning by making a fresh coffee and watching the @HomeTeamGameDev project update videos from each team leader! it sets the week off on a really positive note, filled with exciting news, and fills me with cool ideas for tasks to take on next! #gamedev
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FIVE HUNDRED INDIE GAMES RELEASED thanks to @ChrisDeLeon and all the amazing past and present community members of @HomeTeamGameDev
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How many Giant Smashing Witch Boots is too many Giant Smashing Witch Boots for you? 👢🦇🧹 #screenshotsaturday #madewithunity
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You know it’s spring in the Midwest when your neighbors are mowing in the snow
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If anyone ever asks to track your time through @Hubstaff don’t do it. They can remove your account at will, which deletes any tracked hours. As the contractor you don’t even get to see the records when this happens. Goodbye billable hours 💸
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working on some simple geometry with neon bevelled edges for a 3d exploration puzzle #gamedev project called "Operation Holofields" that we're making in unity at @HomeTeamGameDev! #gamedev
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Hey everyone, exciting news! After 5 months in development UPPERCUT CITY is now available to play! NEW RELEASE: UPPERCUT CITY | An anime style boxing sim. patthompson88.itch.io/upperc… #indiegames #IndieGameDev #gamedev #indiedev #videogames #madewithunity #boxing
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For my second #screenshotsaturday on Tiny Timmy's World updates (now on Sundays), I bring you a boss fight!. The boss can jump, tongue attack and spawn flies! Very scary :D. Thanks to my colleagues in @HomeTeamGameDev for their amazing job!! #gamedev #pixelart
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Just started leading this game in @HomeTeamGameDev ! Loving the process of making it. Excited to keep making games!
First week of development on #riskyrico is complete! We now have shooting, enemy spawning, scoring, and some cool graphics and sound thanks to the fine people at @hometeamgamedev. Looking forward to week 2!
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Do you remember when you joined Twitter? Twitter does! #MyTwitterAnniversary Launching a YouTube series in the coming weeks focused on learning UE5 as a Unity dev, so stay tuned 📺
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