An online multiplayer RTS in active development Join the Discord server at: https://xitter.cf/t.co/B1YEkxcwoh

Amsterdam
Joined July 2023
The Mantis can teleport to nearby locations as either an offensive move forward or a tactical retreat
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I thought I'd show how the custom unit selection keybindings I added work: You can select units by type by assigning a hotkey and still use control groups. This is a feature I always wanted to be more prominent in RTS games because I often want to select a spell caster or group of infantry without having added them to a control group.
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I built a crude map editor for Fungal Front and Krissie used it to make a map for the new game mode for the multiplayer demo
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Here's a look at the Mantis' stun ability in action
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We're making great progress with playtesting, should have the demo ready soon!
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Replying to @perafilozof_YT
@perafilozof_YT recently put 30 indie game devs on the spot and asked: "What makes an RTS fun?" Here's my 60 second take⏱️ Feel free to add what you think makes them fun in the comments.
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I've just uploaded Episode 13 on Unit Production for the tutorial series. Here's what's been covered so far: - Camera control - Unit selection - Box selection - Unit movement - Obstacle avoidance - Control groups - Minimap functionality - Attack logic - Aggro range logic - Splash damage - Building construction - Unit production
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Check out Fungal Front's feature in this new video asking RTS developers "What makes an RTS fun?"!
Listen to how 39 game developers answered 1 difficult question, each in their own way! ▶️youtu.be/a1WreyAcb14
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Some turrets in action
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Matt’s project is coming along nicely and he’s back to making regular updates! Be sure to check out fungal front!
A big battle between the Shroomies and Space-F💥
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A big battle between the Shroomies and Space-F💥
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Brought in the Huntress, a ranged unit for the Shroomies
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The Pantherax is a great counter to units like the Guardian with its high HP and powerful melee attack #rts
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My indie game's visual storytelling 2 years ago vs now
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Added a speed-boost ability for the dropship so you can do doom drops on your enemies
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Been making progress on Fungal Front on the train to work. Added waypoint movement and a dropship to transport units this week.
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Some work on the capsule art for the Steam page
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Implemented a dash⚡️powerup for the Guardian, activated by button click or shortcut key. Might be a little too quick but it feels fun as a bit of micro.
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Making progress on the opening scene of the demo. Here's the first two minutes of gameplay so far (sound on). Music by John Leon
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I'm really excited to share this episode of the Critical Moves Podcast where I was a guest talking about Fungal Front! It a lot of fun, thanks for having me: youtu.be/9EcHiBAMspw?si=7Poy…
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