All about the Elite and Frontier games from the 1980s and 1990s, plus a bit of astronomy.

Sol (0,0)
Joined April 2012
The issue of AI in games development is a bit of a hot potato at the moment. So it's interesting to see projects like this one, which takes Mark Moxon's version of the BBC Elite demo program and adds some visual bells and whistles, including solid ships. youtu.be/Z_E3Y9GTJGc
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With hindsight it was such a ridiculously simple thing. But after days (weeks?) of routinely trading and fighting to build up your wealth and combat rating, the arrival of the first BBC Elite secret mission was an incredibly exciting moment. How easily pleased we were back then!
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Acorn Computers introduced the BBC Master machine in January 1986, and later that year Acornsoft released an enhanced version of Elite. The retail box still contained all the extras of the original game, many of which were sadly missing in the Superior Software re-release.
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The colour scheme of the loading screen in Amstrad Elite varied according to which version of the game you were playing. Tape - black space, blue engine plumes Disc - blue space, cyan plumes French/German - black space, orange plumes Impress your friends with this fact today!
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Elite for the MSX computer was an excellent but overlooked version of the game. It had a colourful display amd fast-moving graphics, albeit quite lo-res. A full complement of ships plus five absorbing missions all combined to make this the 7th best version of Elite of all time!
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Next time you see The Pleiades this winter, pay attention to the star circled in the photo. This is Pleione, a Thargoid forward base, despite being infected with an INRA mycoid in 3252. The location of the alien home world remains unknown, but Pleione is too close for comfort! 😧
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Frontier Elite optimistically judged the separation between Alpha and Proxima Centauri to be around 900AU. Elite Dangerous is much more accurate at 13,000AU, which is why flying to Hutton Orbital is such a tedious trip compared to Eden Station. Remember to pack your sandwiches!
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It was odd that The Micro User magazine published a guide to playing Elite in January 1986, 16 months after the game was released. However Elite for the BBC Master did hit the shops later that year. It was nice to see some new Elite art, rather than the usual Philip Castle image.
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Unsurprisingly, #Commodore64 owners were desperate to play #Elite on their machine, having witnessed it on the #BBCMicro and #AcornElectron. In 1985, their prayers were answered and the game was a massive hit everywhere. #AmstradCPC and #Spectrum versions soon followed.
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Back in 1984, this was probably the most exciting moment in computer games up to that point - when the first mission was triggered in #BBCElite. Suddenly you felt much more important, as Her Majesty's Space Navy was giving *you* a secret mission to carry out! Happy days...
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Back in 1993, it was quite novel to see animated adverts within computer games, although in #FrontierElite2 they were for fictitious products. I can't imagine what Crater Juice tastes like, but apparently in the summer of 3200 the only way to drink it is Ice Cold 🥤🙂
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A significant birthday for #Elite this year - the game is now 42 years old. Definitely the answer to Life, The Universe and Everything! The #MostlyHarmless combat ranking is another connection to Douglas Adams' #HHGTTG. I wonder what he would have made of #EliteDangerous?
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#BEEBUG was an A5-sized computer magazine in the UK, taking a mainly serious look at the #BBCMicro during the 1980s and 1990s. It included a favourable single-page review of #BBCElite in its November 1984 edition, awarding the game a deserved 5 stars!
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I don't want #Commodore64 owners to feel left out, and #C64Elite was in many ways better than the Spectrum version, especially the graphics. Anyway, it was another portal to the amazing world of #Elite for many kids in the UK and beyond, and the 4th best version of Elite ever!
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For many 80s kids, this was their introduction to #Elite, when #SpectrumElite was released by Firebird in 1985. Whether you were playing it safe by taking agricultural goods to Zaonce, or smuggling narcotics to Riedquat for huge profits, this was #EliteDangerous 40+ years ago!
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Look closely at these images from the #CommodoreAmiga and #AtariST versions of #Elite in 1988. Notice much difference? They're virtually identical games developed by Mr Micro. Fine games though they were, 5 years later #FrontierElite2 came along and rewrote the space sim genre.
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#Elite was hugely popular in the USA as well as the UK and Europe, and the two obvious machines to release it on were the #Commodore64 in 1985 and #AppleII in 1986. Both were excellent conversions and sold well. #Commodore64Elite was especially well done by the original authors.
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Look at all the medals and permits I've accrued in #FirstEncounters! "Supreme Knight of the Shining Arc" was awarded for destroying the Thargoid homeworld, a mission never actually implemented in the game 😊 The others are all from regular gameplay though. tiny.one/FFED3DAJ
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#FFED3DAJ To my mind, the pinnacle of all the Elite & Frontier games. A labour of love by Andy Jones, who took FFED3D, fixed more bugs, improved the game and gave us pretty much the perfect #FrontierFirstEncounters. Details can be found at tiny.one/FFED3DAJ RIP AndyJ 🙁
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A&B Computing was a popular computer magazine in the UK during the heyday of the #BBCMicro. They awarded #BBCElite a healthy 95% score in the December 1984 issue. Eagle-eyed readers would have noticed a couple of typos/errors, but it was otherwise a good, accurate review.
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