Game Modder/Dev, Rom Hacker, Animator, Video Maker, and NSFW Artist. I just make everything for fun! https://xitter.cf/t.co/WOawJZtEDU

Victoria, Australia.
Joined October 2009
THE REST OF US - Full Story Beta has been released! Join two unlikely friends as they travel through a zombie and bandit infested exclusion zone, before they become the hunted. #MadeInDreams #DreamsPS4
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Me when I eat a 9 million scoville gummy bear.
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Freako retweeted
Ellie gets an upgrade!
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I released "Split Screen Apocalypse Deathmatch" as a scene for now. If you have Dreams you can 1v1 a friend!
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My top 3 video game tech features of all time: 1. Entering and Exiting Vehicles 2. Ragdolls 3. Picking up physical objects All of these are basic standards today, but probably the most fun aspect of any game as they were introduced.
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I'm such a gamer when I was born text appeared when I opened my eyes that said "Objective: Survive"
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Someone asked me a question on YouTube if I'd use AI to mod games, and the suggested AI reply was "I don't use AI". Like one of those logical tricks that make a robot explode. :U
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Split screen Factions intro scenes. I gotta visit a friend to test some matches then I can release.
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Graphics test for Dreams split screen takedowns! All it needs is a game mode and some cutscene flair.
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I wish I knew 5 years ago, in Dreams, to stop animations corrupting when updating an element, clone the animation in the element then delete the old one. It makes the animation updatable without breaking in most cases.
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Split screen Factions execution V2 in Dreams.
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Factions weapons and map, proto lighting, multiple enemy trigger regions in the map. Big modding progress today.
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Making strides in stringing trigger regions together and script editing. I found the data that determines what script a region triggers.
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God bless video games that don't crash when there is a missing asset. It makes modding a hell of a lot easier.
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Starting a hunter encounter with a custom trigger region. I'll consider this a success when I get two of these in a row.
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I gotta get all my PS3 modding in before summer. There is absolutely no way I'm turning on my precious dev kit when it's 40 degrees celsius.
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Kept researching trigger regions now I can hit triangle to spawn enemies in custom locations.
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Hit an odd thing in TLOU, I can edit, move and adjust regions now, but if I move them too far from their origin they stop being triggable. I'm stumped on this. I wish I knew more about hex stuff but I'm not gonna quit.
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Tons of those Skate 3 in other games/maps videos and none of them are Tony Hawk levels??????????????????? I looked and looked.
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After many hours of documenting I was finally able to change the shape of a region and then have it still be triggerable. Normally these enemies spawn when you reach the truck. Big step towards even more customised levels.
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