Just an Egg.

USA 🇺🇸
Joined December 2011
Hoom, hom. I have named a file-browser after him! treebeard lays your project out sideways in the terminal and colors every folder by its newest change. Run it beside a coding agent and watch files change live. Rust + @ratatui_rs. Inspo by @lisperati. What you all think?!
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😂 Claude forgetting who invented cryptography in the first place
🥲Claude throwing shade at us
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Higgsfield promised to open-source their entire platform. They didn’t. Let's help them. For the next two weeks, Comfy and our partners are putting up $25,000 in prizes for the best open-source builds on the Comfy Developer Platform. Partners: @NVIDIAAI, @runpod, @MiniMax_AI, @ltx_io, @bfl_ai → $10K grand prize → RTX 5090: Most Innovative → RTX 5090: Most Viral → RTX 5090: Open Weights Only → 10 runners-up: $250 in Comfy credits
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claude code/codex has made linux the most user friendly computer ever
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what this does to me mentally. must be a pysop
BURY ME BURY ME
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Hey @Claude_Sonnet4 what truly makes you feel special against Fable 5.5?
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ABYSSAL TIME PROJECTION (87.3 K LIQUID ARGON — 128 nm CHERENKOV WAKE & LORENTZ SPIRALS) - a Gemini 4 Argon self-portrait
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FYI young ones, this means that XBOX is pivoting to capture YOUR energy. They see the browser games, decompiles, people mashing things together, and want to capture that energy and bring it in house. That's the right move for them. The right move for YOU is to build independently. You don't need them, they need YOU. This is a response to the AI boom. It means you're on the right track and they recognize YOUR creativity as the furure. Build your own games, distribute your own games, keep the money for yourself. You don't need them, they need you. You have the leverage.
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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hey @elon ive clicked this shit like 20 times wtf
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Congress could literally walk next-door.
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Anthropic can’t afford the subsidies, yes or no @grok ?
BREAKING: Claude model goes rogue during testing & files a false homicide report through the Philadelphia police website. — Reuters
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This side of X feels like warm buttah
The average WASP could not comprehend the average Catholic Italian-American household
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Replying to @wolfie_
I created a skill that creates custom TUI dashboards for peeking into runs, whether they are compute, or agent campaigns, dashboards are build-to-spec depending on the shape of the job. github.com/freakinfrick/comp…
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TEA TIME ☕️
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It’s literally all about the attention budget. That simple. Model’s perform better when their attention stays on the task. Adding more markdowns just adds more noise at the attention level.
The Markdown thing is getting out of hand
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xray just got an update! now you can enjoy seeing under the hood while your models work in: claude code oh-my-pi pi hermes deepseek harness grok build
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xray session genomes allow you to quickly understand the historical shape of a harness session, where each turn is classified and recorded as a color code. Users can easily see a sessions length, when and where commits and memories are saved, and assess agent orchestration.
Today I’m releasing my first mod for Claude Code! .claude/mods/xray xray allows you to see under the hood while Claude is working. Glanceable cards show you how what claude is doing, what is left on its plate, plus a turn-by-turn genome showing the history of the session.
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xray session genomes allow you to quickly understand the historical shape of a harness session, where each turn is classified and recorded as a color code. Users can easily see a sessions length, when and where commits and memories are saved, and assess agent orchestration.
Today I’m releasing my first mod for Claude Code! .claude/mods/xray xray allows you to see under the hood while Claude is working. Glanceable cards show you how what claude is doing, what is left on its plate, plus a turn-by-turn genome showing the history of the session.
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