Solo indie game studio. Developing a dark steampunk action metroidvania.

Joined April 2026
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Replying to @Sphynixy
Bu denli olmasada bende deniyorum bişeyler
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Replying to @gamelawless
Thanks! Combat is my main focus, so it's good to hear the hits land.
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Replying to @TisCodeRambo
Thanks, I hope so.
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Replying to @theSushiexe
thanks man, gonna do a proper movement polish pass next. the variable jump height is already in but the min jump feels kinda off so i'll fix that first, then add more juice and squash and stretch. for variety i crammed as many hazards into the first area as i could
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Platforming sections from the demo. Enough variety, or is something missing? #indiedev #metroidvania
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Replying to @gamelawless
Yes, especially looking at the trailer, I tried to make it easier to distinguish in the scene.
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Replying to @paperpigeongame
ANSKDKSKCLSLVLSLCLSLCKSL
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Replying to @GameDevVentures
Yes, I'm working on it. There aren't distinct enemies for each biome yet, but I think there will be much more variety once those are added.
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Reworked the spin strike. Before vs after, which one feels better? #gamedev #indiedev #indiegame
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Demo's combat, as it stands. New: slash wave perk, a bit of polish. #indiedev #gamedev #metroidvania
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Replying to @DadduDev
Thanks a lot🙏🫡
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Still working on the platforming. #indiedev #metroidvania
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Added a new Overload effect and reworked enemy deaths. Every robot now shatters into scrap. #indiedev #metroidvania
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Five regions from Sylvaris: Black Reign. Which one has the best atmosphere to you? #gamedev #indiedev #indiegame
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Reworked the purple area's environment design. The old version didn't feel cohesive, so I redefined the area's visual language and rebuilt the parallax system, so the background layers now move with proper depth. Showing just one room here. Here's a quick look at the development process! What do you think of the new atmosphere? #indiedev #gamedev #metroidvania
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