Replying to @Sphynixy
Bu denli olmasada bende deniyorum bişeyler
Replying to @gamelawless
Thanks! Combat is my main focus, so it's good to hear the hits land.
Replying to @theSushiexe
thanks man, gonna do a proper movement polish pass next. the variable jump height is already in but the min jump feels kinda off so i'll fix that first, then add more juice and squash and stretch. for variety i crammed as many hazards into the first area as i could
Platforming sections from the demo. Enough variety, or is something missing? #indiedev #metroidvania
Replying to @gamelawless
Yes, especially looking at the trailer, I tried to make it easier to distinguish in the scene.
Replying to @GameDevVentures
Yes, I'm working on it. There aren't distinct enemies for each biome yet, but I think there will be much more variety once those are added.
Demo's combat, as it stands. New: slash wave perk, a bit of polish.
#indiedev #gamedev #metroidvania
Still working on the platforming.
#indiedev #metroidvania
Added a new Overload effect and reworked enemy deaths. Every robot now shatters into scrap.
#indiedev #metroidvania
Five regions from Sylvaris: Black Reign. Which one has the best atmosphere to you?
#gamedev #indiedev #indiegame
Reworked the purple area's environment design. The old version didn't feel cohesive, so I redefined the area's visual language and rebuilt the parallax system, so the background layers now move with proper depth. Showing just one room here. Here's a quick look at the development process!
What do you think of the new atmosphere?
#indiedev #gamedev #metroidvania
