Frame240.com retweeted
Flow has now made more than 20 million $ at the global box office! Not bad for a film that cost 3.5 million eur. And we're still yet to open in many big countries. This shows that there is an appetite for more independant animation and we'll be seeing much bigger variety of films being made.
variety.com/2025/film/global…
Frame240.com retweeted
Hello! I'm so hyped for #Arcane , can't wait to watch it tomorrow. I couldn't wait to share some progress of the @ChallengeAnim of this month too! It's very WIP! But I like how it's going, I'm using it for practice too so if someone has feedback I'll appreciate it!!
#animation
Frame240.com retweeted
I have been cooking up this lil fella right here! I love making creatures like this so much.
Thanks to my friend @scarVii, who made the original concept and helped me out with feedback a lot.
For more on that guy, look at my Artstation post here: artstation.com/artwork/RKLJb…
Frame240.com retweeted
happy international animation day!!!
Our film "freelance" is going to be online till midnight (pst) on Youtube.
Go watch it and give it some LOVE!
youtu.be/WAvchbP2kXM
#animation #characteranimation #freelance #freelancefilm
Frame240.com retweeted
The Driller Bot from #Transformers Dark of the Moon was the most complex asset ILM had done for Transformers by that point. It had 70,000 individual parts, over 7x more than Optimus Prime.
This sequence where it is crushing the skyscraper took 288 hours per frame to render with all of the reflections and simulations.
During the last weekend, ILM used their entire render farm, amounting to 200,000 rendering hours per day which is 22.8 years of rendering time in 24 hours.
Frame240.com retweeted
3D sculpting practice inspired by this simple and beautiful sketch. Anthony Kiedis? I don't know. I just see a sad man.
Music: Janus by Ivan Fenn (check his youtube channel).
Blender 4.2.2, Cycles and Kuwahara.
#3dblendered #blenderartists #blender3d #b3d #blender #kuwahara
Frame240.com retweeted
With many new additions like shading ,fog on BG and barrel smoke vfxs, also need to blend shotgun and revolver sections ( WIP )
Done in Adobe Animate ( Flash )
#2d #animation #vfx #digital #art #framebyframe #characteranimation #wacom #flash #action #shooting #ivanboyko
Frame240.com retweeted
I've created a new character model based on an owl, equipped with dual swords. I'm hoping to design an intense combat experience that incorporates the animal's characteristics.😆😆😆
#IndieDev #GameDev #ゲーム制作 #UnrealEngine5
Frame240.com retweeted
Show me your game's water! #gamedev #indiegame





























