Joined June 2014
What happens when I combine everything I know about programming and the Mega Drive, a LOT of patience digging into technical challenges, some vibe coding, and cutting-edge AI? What seemingly impossible game could we port to a stock Mega Drive without enhancement chips? The graphics and performance still need work, but I've already managed to play through the entire game from start to finish without a single crash! Can you guess the game from these screenshots?
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RGC 2026 avec Doom sur Famicom à l'honneur sur mon stand.
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Trailer music from Brutalism Amiga demo by Estrayk
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KIRITO THE GAME : A quick update for our wonderful backers: We are 10 months late, but we’ve been working non-stop to deliver the game you deserve. We are almost there! 🏁 Thank you from the bottom of our hearts for staying by our side. Coming soon: 👇
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作成したNESDOOMエミュレータで、NESDOOM(効果音ありVer)を動作させてみた _(:3」∠)_
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Doom RPG for 32X version 0.0.2: Converted all the maps, added sound effects and floor textures drive.google.com/file/d/1qa1…
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Razing Core for SEGA Master System is now available on itch (see follow up). #homebrew #mastersystem
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Treasure of Usas - Amiga Port - released h0ffman.itch.io/treasure-of-…
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Flytag retweeted
This obscure, officially licensed Highlander RPG needs to be found and preserved! ASCII published it in 1986 exclusively via mail order and only for a very limited time. Three episodes were released, each priced at 3,000 yen. The game was available for the PC-88 and X1 computers.
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Big news!⚠️ ONLINE multiplayer has been added to Half Life for Dreamcast. Yes, this is the canceled retail version of Half Life, now online for the first time ever thanks to @craf7y24 we had 4 players connected!! 🌐 BBA and W5500 support 💪 Stay tuned!
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Commander Keen 1 just landed on Sega Master System. The classic MS-DOS platformer gets a sharp new 8-bit console port, bringing Mars, pogo jumps and retro PC history to Sega hardware. #CommanderKeen #Sega #RetroGaming generationamiga.com/2026/07/…
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Dragon’s Lair is back in the browser. The 1983 LaserDisc arcade classic gets an HTML5 remaster with sharper video, modern controls and smarter play options. Retro gaming history, rebuilt for the web. #RetroGaming generationamiga.com/2026/07/…
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#サンダーストーム ビデオチャレンジャー 新品開封からの CRTモニター で 実機プレイ ヘリの出るゲームは良いゲーム ➡youtu.be/tlG8Tj31oNc
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A new prototype preserved today. With huge thanks to Benedykt Dziubałtowski for securing permission from the original authors, we're delighted to release a very early Game Boy Advance prototype of the unreleased fighter, Franko 2: No Mercy.
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We’re working hard to ensure the best version of Metro Siege we can for each respective platform. kickstarter.com/projects/met… The Metro Siege Kickstarter is still live, and working towards the final stretch goal of adding a 4th playable character to each version of Metro Siege! Back it now to lock in the best deals and Kickstarter exclusive extras.
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Thanks to the support of our awesome backers Metro Siege will now offer a Boss Rush mode which will let the players fight through all the bosses of the game. The next stretch goal will allow you to play through the game as some of the boss characters! ⏩ kickstarter.com/projects/met… #BeatEmUps #Amiga #NeoGeo #Steam #Itchio #RetroGaming #IndieGame #IndieDev #RetroGames #MetroSiege
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Bullet Rhythm - ROM 0.1b - Proof of Concept (POC) Bullet Rhythm for Mega Drive is a shoot 'em up and rhythm game that I started developing in early 2023. Still, I confess I dedicated very little time to it, so I think it's time to release something very preliminary to the public to test the community's reception and gather feedback. This ROM is completely free, and I consider it an experiment and proof of concept. This version uses pure YM2612, featuring third-party music, duly credited on the selection screen. The graphics and scenarios are simple, and so is the concept. Synchronization issues with the music and other details that may be bothersome will be noticeable. I tried some ways to automate the detection of FM music, either by converting to WAV and using some separate waveform detection techniques to generate a pre-recorded mapping, but the result was only reasonable for some songs, not being as efficient for songs with instruments and vocals. Given this scenario, I decided to revert to the previous method, where I directly read memory regions used by the XGM1 driver, which may cause a slight delay or may not always work as it should. For the future, I intend to rewrite the FM version's detection system to use a pre-recorded button mapping created by me, song by song, which should definitely solve the synchronization problems. Anyway, I hope you enjoy it, but I reiterate and ask that you be aware that version 0.1b in no way represents the final objective of this project; there is still much to be done. Note: If you are a composer for YM2612 and would like to participate in this project, feel free to contact me. Download here for FREE: patreon.com/posts/160437639 #SGDK #SEGAGenesis #MegaDrive
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Finally, some action! In what was probably the hardest stage to adapt with all the different priority layers. Some stuff still need to be adjusted but it's playable. #sgdk #megadrive #segagenesis BAD DUDES vs DRAGONNINJA
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