@FluxCapacityInv

Investing — Space — Future —with nostalgia for the past, faith in the future and living in the present. PLTR the AI GOAT We’re on the carousel of progress, acc.

Miami
Joined June 2008
Super underrated! Whenever I tell someone this I get a quizzical look. To be alive and to get to witness and experience all of the creation around us is simply astonishing to me. In case you didn't know there was a 1 in 400 trillion chance of being born. #grateful
Today, I just want to be grateful for the gift of life. No requests, no complaints, just grateful to be alive.
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Google $GOOGL CEO Sundar Pichai just posted this: “Can our TPUs survive and operate in space? Well, we're going to find out. Project Suncatcher is hitching a ride aboard SpaceX's Transporter-18 mission, testing a prototype satellite built in partnership with planet” $SPCX $PL
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Miami is entering the quantum era. ⚛️ Through a new partnership with IonQ, FIU will become the first university in Florida to acquire a full-stack quantum computer, the Superion 256, expected on campus in 2027. From clean energy to cybersecurity to drug discovery, our researchers and students will help shape what's next. bit.ly/4y8LXMl
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Fernando retweeted
A 1912 shot of a woman plugging in her electric car. During the early twentieth century, electric vehicles were highly popular in urban areas due to their quiet operation and clean emissions. These early cars were especially favored by women because they did not require the dangerous and physically demanding hand-cranking needed to start gasoline engines.
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⚡️Science is beginning to detach from the human mind. The threshold has been crossed where machine cognition can begin discovering things humans did not know enough to ask about. That is the real rupture. Human science has always been bottlenecked by human salience. Someone had to notice the anomaly, decide it mattered, connect it to prior knowledge, and formulate a question worth pursuing. Vast amounts of reality were effectively invisible because no human mind could hold enough of the search space at once. AI attacks that bottleneck directly. A system that can scan enormous biological spaces, detect structures that do not fit existing categories, connect them to distant analogues, and surface the anomaly for experimental validation is becoming a new organ of perception for civilization. The machine does not need to understand biology the way a human scientist does before it can notice that something is there. That matters enormously. The scientific loop begins changing from: human notices → human hypothesizes → experiment → theory toward: machine searches → machine detects latent structure → machine proposes candidate mechanisms → automated experiment tests them → results feed the next search Once that loop closes, scientific progress becomes partially self-propelling. And biology is only the first cathedral. Proteins. Materials. Drug interactions. Genomes. Quantum systems. Climate dynamics. Mathematics. Engineering designs. Every domain contains structures that humans have never noticed because the dimensionality exceeded our attention. AI can search those spaces continuously. The deepest consequence is epistemic succession. Human beings stop being the sole frontier where reality becomes known. Machines begin finding truths first. Humans may increasingly occupy the second position: verifying, interpreting, deciding what matters, deciding what may be used. And then even verification becomes automated. That is where the curve bends hard. The pace of discovery stops being bounded by the number of brilliant humans alive. That may be one of the largest discontinuities in the history of civilization. And there is an even stranger layer underneath it: The truths were already there. The enzyme system existed before Claude saw it. The pattern was sitting inside nature, waiting for an intelligence with enough resolution to notice. That is the part that keeps recurring across all of this. AI may become the instrument through which reality reveals structures that human cognition was too narrow to perceive. We built a machine to answer questions. It may become something far more consequential: A machine that discovers the questions reality was hiding from us.
Claude has discovered a previously unknown enzyme system hidden in the DNA of bacteriophages. Beside the enzyme’s gene sits a long array of repeating DNA—a structure that looks somewhat similar to CRISPR. We don’t yet understand what this system does, but only a handful of known systems share its features, and all of them are able to cut, copy, and paste DNA. Historically, the discovery of such programmable systems has helped revolutionize medicine. CRISPR, for instance, is now the foundation of genetic medicines. But it will take much more work to learn what this system does, and whether it can be put to similar use. Read more: anthropic.com/news/claude-di…
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Fernando retweeted
Claude has discovered a previously unknown enzyme system hidden in the DNA of bacteriophages. Beside the enzyme’s gene sits a long array of repeating DNA—a structure that looks somewhat similar to CRISPR. We don’t yet understand what this system does, but only a handful of known systems share its features, and all of them are able to cut, copy, and paste DNA. Historically, the discovery of such programmable systems has helped revolutionize medicine. CRISPR, for instance, is now the foundation of genetic medicines. But it will take much more work to learn what this system does, and whether it can be put to similar use. Read more: anthropic.com/news/claude-di…
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Meta has just unveiled their new VR glasses. • Price: $1,299 • Available Spring 2027 • Weight: 100 grams, about the weight of a deck of cards • Glasses contain the displays and sensors, while a separate puck houses the processor, battery and storage. • 5K display with micro-OLED panels • Pixel density: 37 pixels per degree • Custom pancake lenses • Dolby Vision • Dolby Atmos • No head straps • Qualcomm Snapdragon Reality Elite chip • Battery life: Up to 3 hours of continuous high-resolution media playback • 45W fast charging • Full-color passthrough cameras let you see your surroundings while wearing the glasses. • Open-sided design • Meta AI integrated directly into the operating system. • Voice commands, eye tracking and natural hand gestures, with no controllers required • First IMAX Enhanced-certified VR device, supporting select movies in IMAX's expanded aspect ratio. • Disney+ will offer select 3D movies • Streaming services: Partnerships with Disney+, Prime Video, YouTube, DIRECTV, AMC+, Crunchyroll, Plex, ESPN, Tubi and others • Immersive live sports: Front-row viewing experiences with 8K streaming and 180-degree views • Works with calling apps including WhatsApp and Zoom
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Fernando retweeted
I had 26 Opus 5.5 agents build a game overnight. It's a heist through five nested worlds, with go-karts on a giant's kitchen table, bots hunting you, and friends stealing your loot. Most vibe-coded games are demos. This one is different.. it's multiplayer and you can play it right now.
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Great perspectives…
The World is Changing: AI For Creativity By Jeffrey Katzenberg A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe. Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.” I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both. In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious. There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love. People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft. Is History Repeating Itself? The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul." Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work. A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept. They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded. This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix. What I Learned From Walt Disney In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell. We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not. That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create. A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did. Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.” A Distinction With a Difference I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . . Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new. Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out. Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new. One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable. Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground. A Path Forward In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . . Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human. At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling. The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it. There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us. The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires. What I Learned From Steve Jobs Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities. What I See Coming Soon As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process. Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
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Fernando retweeted
What if game companies designed cars?
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BREAKING: @SkydioHQ, a leading American drone company, has unveiled its F10 Lightrunner, capable of launching in 20 seconds, reaching a maximum speed of 100 mph and covering a 30-mile radius. The drone is designed for autonomous takeoff and landing.
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Grok Bot has just officially launched in @Tesla vehicles. I got early access a couple weeks ago. You can order stuff on online (such as Amazon), manage your email, calendar, finances, or other tasks through Grok @Bot using just your voice in your Tesla. There is no separate app, everything just lives within the existing Grok Voice interface in your Tesla (as shown in my Model Y below). One good use case for Grok Bot in your Tesla: You get in, tell Grok Bot to order coffee at a location of your choice, and while your Tesla drives you to the coffee shop using FSD (Supervised), Grok places the order so it’s ready when you arrive. Grok Bot in Tesla vehicles is currently only available to SuperGrok Heavy users, but will expand to more owners later. Connectors are available to all users.
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Fernando retweeted
.@Grok in your Tesla can now do meaningful work for you With Connectors, you can manage your inbox, clean up your calendar, or talk through existing files/chat/tasks – all hands-free
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Fernando retweeted
There are so many seasoned software executives who are completely out of their element with the types of products that will breakout in the next few years. Over the last 20 years, their brains were wired to build apps that deliver value by outputting deterministic results, but AI produces value from probabilistic results. This is such a different way to approach how something should work. Young people who are thinking in this way from the outset will be at a significant advantage -- in the same way they were advantaged when thinking about how products could be social in 2010.
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Hot water immersion improved vascular function as effectively as zone 2 aerobic exercise. Participants completed three weekly sessions of either 40-minutes in 104°F (40°C) water or 40 minutes of moderate-intensity aerobic exercise. After 12 weeks, both groups showed comparable improvements in flow-mediated dilation (a measure of how effectively blood vessels widen in response to increased blood flow). Research supports similar benefits for other passive heat modalities such as sauna. Neither is a replacement for exercise, but their ability to produce similar improvements in endothelial function is remarkable.
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Fernando retweeted
A mass homebuyer exodus is hitting Miami. Transactions have fallen 47% from their pandemic peak. From 3,600 in August 2021. To only 1,900 in August 2026. This represents the lowest sales activity Miami-Dade has seen since the end of the last housing crash. In fact, sales today are about 25% below pre-pandemic norms. The reason this is happening is because locals in Miami cannot afford the prices. The typical mortgage payment in Miami-Dade, inclusive of taxes and insurance, is $5,000/month. While the local median income is only $80,000. The math simply doesn't make sense, and buyers are locked out as a result. Zoom in to your ZIP to see sales and price data at reventure.app/map?geo=county…
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Fernando retweeted
We’re working with an independent advisory group of mathematicians to help OpenAI responsibly share advances in AI and mathematics. The group will advise on how we assess and communicate new mathematical results, uphold academic and professional standards, and build tools that support mathematical research and learning. Through this work, we want mathematicians to be at the center of shaping how AI supports mathematical understanding and how its benefits reach the wider community. openai.com/index/advisory-gr…
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Buyer beware, @ouraring lasted almost a year then had to be replaced. They did, no questions asked. Then they give you 30 days. Close to a year later it won’t even last overnight after charging and no more replacements, and, from what I can see, can’t even get a battery replacement. Your ring lasts under 2 years and you have to buy a new one on top of the monthly charge.
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Update, they are offering me a second replacement as a one time exception. Appreciated as these rings should last much more than 2 years. Currently they are last about 1 year. Maybe they will offer battery replacement at some point after the 1 year then 30 warranty.
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Grok 4.7 is rolling out across the Palantir fleet. Its a good model sir.
Grok 4.7 is here. It's a notable improvement over Grok 4.6 at the same price and speed.
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Fernando retweeted
Elon just gave a HUGE The Boring Company update The Boring Company is now working on a simple precursor Hyperloop tunnel between Austin and San Antonio Target speed: 200+ MPH A trip that can currently take up to 2.5 HOURS because of traffic could be cut to a consistent UNDER 30 MINUTES Austin → San Antonio 2.5 hours → <30 minutes
🤖 Made with AI
Replying to @elonmusk
Boring Company is working on a simple, precursor Hyperloop tunnel between Austin and San Antonio (>200 mph). Due to traffic congestion, that journey can currently take up to 2.5 hours. @BoringCompany can reduce that to a consistent <30 mins.
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