Onchain risk strategy game built on Robinhood. powered by @Uniswap v4 Build your flock, pick your strategy, fight for your nest https://xitter.cf/t.co/DWKamwwZKZ

RobinHood
Joined August 2026
Put together a video walkthrough of FlockFall We are finalizing agent support so your clanker can play for you also and help mange your flock. I’ll do a separate video on that soon. If you’ve been wondering about the game, this is a good place to start. flockfall.com
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An update on FlockFall I shared this yesterday in Discord, but everyone following here deserves an update too. Land will not launch. I’ve decided to wind down the current version of FlockFall, with another 30–60 days of support for the game. I know this is disappointing. I want to explain what brought me to this decision and what happens next. WHAT CHANGED FlockFall started as an experiment in fully on-chain gameplay. I wanted players to be able to verify ownership, rewards and outcomes instead of simply trusting me to get them right. I tested for almost two months under much lower gas conditions, without encountering the spikes that appeared around the transition to mint and mainnet. I continued optimizing after launch. Those improvements helped, but live operation exposed limitations that go beyond gas prices alone. THE UNDERLYING PROBLEM • The game needs ongoing transactions to process progression, outcomes and returns, including during quieter periods. • Players pay costs in ETH while earning SHELL. Lower SHELL prices or higher gas can make that balance unattractive, and the sustained activity needed to support the model hasn’t materialised. • Important dependencies are built into the deployed contracts. Addressing them properly would require a substantial rebuild. • Liquidity is committed to the existing pool. I can’t simply withdraw it, move everyone to new contracts and carry on with the same economy. After reviewing the options and consulting more experienced developers, I don’t see a sustainable long-term path for this version through incremental updates alone. WHY NOT LAND? Land could have brought fresh activity and more uses for SHELL. But a token sink doesn’t remove the game’s underlying operating requirements. It would also add rewards and services to maintain. I don’t think launching another mint for temporary breathing room is the right decision while those problems remain. A different design could keep ownership and important financial guarantees on-chain while moving more routine gameplay off-chain. But that would be a different foundation, with different trust tradeoffs, not a simple upgrade. WHAT HAPPENS NEXT • The current game will receive another 30–60 days of support, as outlined in Discord. • I’ll share exact dates and instructions for outstanding trips, returns and claims before support ends. • I’m investigating whether a simpler idle mode could preserve some ongoing SHELL earning for eligible holders. That isn’t confirmed, and I won’t promise it until I know what can reliably be maintained. I put a lot into trying to make this work, and I know everyone who backed it put their own time, money and trust into it too. Thank you to everyone who tested, played, reported bugs and built a flock. I wanted to take this further and it's truly upsetting to me having to end it on this note. My focus now is on supporting the transition and being clear about what comes next.
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A few additions to FlockFall since the last update. Player profiles and earnings reports are now in, alongside leaderboards, bug reports, community voting and creator submissions. You’ll find them in the left-side menu on the homepage. A closer look at each in replies below
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The Voting board gives feature ideas and proposed additions a place in the game. You can suggest a vote and take part in open proposals. It’s a way for us to see what players want as we decide what to build next.
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We’ve also added a creator application. If you make videos, guides, artwork or other content, send us a work sample and what you’d like to make for FlockFall. We’ll follow up with selected creators to agree on the brief and any incentives. flockfall.com/
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Another 1,000 crates gone. Half of Gen.1 is now minted out. 2,000 ducks and foxes remain across Batches #3 and #4 opening at 500/1000 $SHELL per mint.
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Gen.1 continues with Batch #2, minting is now open. Another 1,000 crates are available at 250 $SHELL each. Once they’re gone, the next batch moves to 500. flockfall.com/mint
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Gen.1 Batch #2 opens in ~24 hours. 1,000 crates · 250 $SHELL per mint. We’re also expanding the left-side menu on the homepage: • Leaderboards • Bug reports • Player profiles & stats More on those updates soon. For now, check the mint countdown at: flockfall.com/mint
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Did you know your agents can also farm $shell for you while collecting items (tokenized stocks) if not, now you do.
Crypto doesn't sleep. Neither does your agent. AI agents can trade crypto on Robinhood in a dedicated account, on your terms, 24/7. Not available in NY.
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More control over your flock. The latest update lets you select individual NFTs when sending out a group. Choose who goes and who stays home. More performance improvements are underway, focused on faster loading and smoother flock management.
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Our first Gen1 batch is sold out. 100,000 $SHELL burned This is how we’re opening FlockFall to more players: every Gen1 batch mint burns $SHELL, with each batch costing more All four batches selling out would take 1.85M $SHELL out of circulation Gen.2 open in opens in ~5 days.
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Gen1 minting is live. The opening batch brings 1,000 new NFT's into FlockFall at 100 $SHELL each. You can mint up to 10 characters at once. Gen1 has 4,000 characters in total, released across four batches. There are 3,600 Ducks and 400 Foxes. Mint: flockfall.com/hatch
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Two generations. The same game. Different strengths. Genesis holds higher Duck production, greater Fox pool weight and additional capture protection at the same tier. Gen1 brings 4,000 more characters into FlockFall through SHELL minting. Both generations use the same destinations and expedition choices, but Genesis keeps its built-in edge. More characters enter the field. The Genesis advantages stay.
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~100 ETH traded + Now verified on OpenSea. Thank you to everyone collecting, trading and playing FlockFall Genesis. More updates on the way.
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We also reached #2 on OpenSea’s 1-day Trending view. Appreciate everyone sharing the game and bringing new people in. Play: flockfall.com/ Collection: opensea.io/collection/flockf…
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Over 1,800 Genesis Ducks & Foxes out in the last ~24h Our new Field Activity panel lets you see how the flock is spread across the Pond, Marsh and Wilds. We've refreshed the homepage too. Keep the feedback coming and join our discord if you haven't already.
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