Testing + User Insights for Virtual Reality https://xitter.cf/t.co/27rKpMAo4x https://xitter.cf/t.co/tPAQjz9uit

San Francisco, CA
Joined November 2014
just passed 5,000 hours of playtests recorded on @FishBowlVR -- mad props to our talented community of testers 👊
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with the blessing of Chris' wife, we have set up a memorial fund for his children. Please give what you can to help them in this monumentally difficult time. gofundme.com/chris-long-memo… She has been heartened by the outpouring of love and tributes from the #VR community.
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We are so close to the big five, #10k subscribers. This is a huge milestone for us. We wouldn't be making the content if it wasn't for all of you watching - so thank you so much for the support so far! And let's count up... 🙌🏽
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Big thank you to everyone at @FishBowlVR play testing VR Regatta over the weekend. Great insights from the videos. Will work hard on improving the tutorials so that future players can enjoy smooth sailing! 💨⛵ #indiedev #VirtualReality
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Fishbowl VR retweeted
Been testing with Fishbowl for several years. The feedback we provide as testers may make your VR title go from good to great. If you have a concept that you aren't sure will resonate or are just trying to see how your finished title plays on multiple systems check out Fishbowl. xitter.cf/ParadiseDecay/status/1…
VR developers have you heard about Fishbowl? It allows VR users like myself to test your products. You get feedback, bugs reports & suggestions etc via a Video Commentary. Check it out here: fishbowlvr.com/?referral=e4b… #fishbowl #VR
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Fishbowl VR retweeted
If any #VR devs have titles in the making or on the market for the #ViveWave #ViveFocus platform they would like to have tested or featured on my YouTube channel, please feel free to contact me. I'd love to feature more @htcvive content at youtube.com/ErikHartley
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Fishbowl VR retweeted
I wish more VR review channels on YouTube would be a little more critical on the games and experiences they play. The VR community needs it.
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For VR or AR Developers. Need people to test your product, try using: fishbowlvr.com/?referral=d7f… – at Barry, Wales
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My most important AR post yet. It's long & dense & has lots to unpack. “AR-First Mobile second” medium.com/@mattmiesnieks/ar…
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brilliant advice for AR devs from battle-hardened @mattmiesnieks: "user test, user test, user test every little thing." xitter.cf/TechCrunch/status/9040…
The product design challenges of AR on smartphones tcrn.ch/2wwg7vd
get actionable insights from real users w/ a @FishBowlVR UX Report. Sample AR app report: goo.gl/UfeqYu
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👍 "10. Devs will need to user test extensively to make sure that the UI's they develop can actually be used, and can be understood..." xitter.cf/AppleARWorld/status/89…
10 things you should know about Apple's AR strategy: facebook.com/applearworld/po…
I've just completed 28th testing session for @FishBowlVR, I was using Samsung Gear VR, HTC Vive, Oculus Rift. ~15 hours of #VR playtests
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building w/ #ARKit? augment your testing game w/ real-world feedback: goo.gl/rcigDY
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Awesome Head of Engineering opportunity at @techstars company currently going through NYC program. Email me if interested. Pls RT.
Amen. First studio to give us a shot and an inspiring group to be in orbit of. Via con dios. xitter.cf/ID_R_McGregor/status/8…
I am sorry to hear of the closing of @AltspaceVR. A very dedicated team that's been part of the scene since the start.
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