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FendraFX provides educational video tutorials, and utility tools for creative artists in the post-production industry.

California, USA
Joined March 2020
Photo by FendraFx (@FendraFx)Photo by FendraFx (@FendraFx)Photo by FendraFx (@FendraFx)Photo by FendraFx (@FendraFx)Photo by FendraFx (@FendraFx)Photo by FendraFx (@FendraFx)Photo by FendraFx (@FendraFx)Photo by FendraFx (@FendraFx)Photo by FendraFx (@FendraFx)Photo by FendraFx (@FendraFx)
My new “Velocity Forces 2.0: Advanced” class is now open for enrollment! houdini.school/courses/hs-23… #sidefxhoudini #sidefx #houdini #houdinifx #houdinischool #fendrafx
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FendraFx retweeted
New tutorial: Dynamic flags with GeoTracker for Houdini! Last one amazing breakdown from @aeioweyou – speedboat tracking, CHOPs cleanup, and simulated 3D flags with Vellum youtube.com/watch?v=XY0LDtd5…
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FendraFx retweeted
New GeoTracker for Houdini tutorial: Camera tracking & waterfall VFX! Another breakdown made by mighty @aeioweyou. Tracking a dam structure, creating custom colliders, integrating FLIP water simulations with procedural plants. All inside #houdini. youtube.com/watch?v=vHcDe8ja…
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FendraFx retweeted
New tutorial: Dressing up a penguin with GeoTracker for Houdini Tracking a penguin’s head with a generic 3D model to attach a top hat and monocle with a dynamic Vellum string. Made by @aeioweyou Full guide: youtube.com/watch?v=1uE1O5Z-…
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David Torno created this animation using @keen_tools new Houdini plugin, GeoTracker. “GeoTracker is a fully integrated matchmove tool for geometry-based object and camera tracking in #Houdini. @FendraFx is a self-taught Visual Effects Professional.
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Meet KeenTools 2026.3: GeoTracker for Houdini Stable is out! Fully integrated matchmove tool for VFX artists, motion designers, and generalists. Capture animation from 2D footage directly inside your Houdini scene – all with zero app switching. Go here: link.keentools.io/2026-3-gth…
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FendraFx retweeted
GeoTracker for Houdini (Open Beta) is out! Fully integrated matchmove tool for VFX artists, motion designers, and generalists. Capture animation from 2D footage directly inside your Houdini scene – all with zero app switching. Download open beta: link.keentools.io/gth-b-tw
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Check out @FendraFx's course "Noise" to learn how to layer and manipulate basic noises in order to generate exciting new patterns. Noises are used in numerous #Houdini contexts like particle emission, shader masks, volume erosion, and velocity fields. 👉 bit.ly/hs-noise
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Check out this mini tutorial by David Torno @FendraFx for his course "Attributes." This course gives you a clear understanding of how to build attributes, troubleshoot common issues, and extract the data needed for project builds. #Houdini bit.ly/hs-attributes
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Join David Torno @FendraFx, for a technical workshop at Gnomon where you'll explore forces and constraints in simulations to create dynamic effects with Vellum welds, attach-to-geometry constraints, and art-directed fractures. March 22 at Gnomon! bit.ly/sidefx_gnomon
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Throwback to David Torno's lovely entry for Mardini 2021! 😍 @FendraFx won 2nd place for this "Hidden Worlds" animation on Day 20. #Mardini 2025 starts in less than 2 days! Get ready to showcase your creative #Houdini skills and win cool prizes by submitting daily artworks.
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We support our teachers! David Torno offers one-on-one tutoring sessions, it's a great way to improve your knowledge and skills in #Houdini. @FendraFx will provide guidance, answer questions, and help to resolve any issues you may be encountering. fendrafx.com/tutoring/
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Increase your fundamental #Houdini knowledge with @FendraFx's class 'Attributes' as he explains the ins and outs of attributes. Learn more about the core geometry component foundations, common workflows, and reading & writing attributes from scratch. bit.ly/hs-attributes
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Great particle work Liam Halsey! 👏 Liam is one of our past interns and a 3D Animator specializing in special effects and product visualization. He created this animation after completing @FendraFx's course: Forces: Building Custom Velocity Setups. bit.ly/hs-forces
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Check out @FendraFx's course “Loops” to learn how to use Houdini For, For-Each, While, and Do/While loop systems to generate a variety of effects & handle utility tasks. Loops allow you to repeatedly apply your node stream processes in a lot of ways. bit.ly/hs-loops
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Check out David Torno's @FendraFx course "Liquid SOPs" to learn procedural ways to mimic liquids without diving into DOP simulations. This class will show slimy drool, bloody trails, surface water droplets, and a flowing river. bit.ly/hs-liquid-sops
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Our Labor Day Sale starts tomorrow, August 30th. Use code LABORDAY20 to get 20% off any course and 3 months off a subscription. ✨ Link in bio.
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Check out David Torno's @FendraFx incredibly informative class “Attributes” as he explains the ins and outs of attributes. He will guide you on several topics including the core geometry component foundations, common workflows, also reading & writing attributes from scratch.
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Our Memorial Day Sale ends tomorrow. Check out David Torno’s course "Velocity Forces 2.0: Advanced" to learn techniques to help you refine velocity fields, blend multiple fields together, and use alternative simulation outputs for unique movement. bit.ly/hs-forces-advanced
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We are thankful to have these amazing instructors be a part of Houdini.School! 😌✨ Our Memorial Day Sale starts today! Use code MEMORIALDAY20 to get 20% off any course and 20% off the first 3 months of your subscription. Sale ends Monday, May 27th.
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Join us for the last live session of @FendraFx's 3-session course "Velocity Forces 2.0: Advanced" this Saturday, Feb 3rd, at 10 am PST. You will learn how to wield optical flow data to drive surface movement and generate and confine motion to surfaces. bit.ly/hs-forces-advanced
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