Stargrove retweeted
Gotta love Urdah Dittos (and maybe even if a little Weishan is thrown in)! Nothing is more hype!
Stargrove retweeted
they tweeted this while holding a monkeyβs paw
βββββββββββββββ
βββββββββββββββ
ββββββββββββ ββ
MORE TWEETS ABOUT BEANS
ββββββββββββ ββ
ββββββββββββββββ
ββββββββββββββββ
Stargrove retweeted
Video games were better when they made attacks so powerful the game had to hard cut to an establishing shot of THE EARTH FROM ORBIT
Stargrove retweeted
Here are some of my 3D Game Maker: Studio prototypes from the past few years. I still really like experimenting with the engine, even after all these years.
Stargrove retweeted
Seeing a lot of people tweet out that New Yorker interview with Shigeru Miyamoto. I'd like to remind everyone that I conducted the definitive interview with him back in 2012.
Stargrove retweeted
π₯Most peanuts are happy to see a wizard about town! π
...Most.
#screenshotsaturday #indiedev #indiegamedev #npc #indiegames #gamedemo #gamedev #aseprite #pixelart #godot #godotengine
Stargrove retweeted
This boss is getting tricky! Almost done with it I think. If any one has a good name for it let me know because I havent figured one out yet
#gamedev #indiedev #indiegame #metroidvania #gamemaker
Stargrove retweeted
just smuggled my ENTIRE GAME into this "video" embed tweet, enjoy familiars.io/twitter.html
Stargrove retweeted
Here's something cool, you can bind a method to a new struct to pass variables into the function at the time of declaring that function, getting something loosely similar to JS closures.
#GameMakerStudio2 #GameMaker #GML
Stargrove retweeted
Hey #screenshotsaturday!!π
We now have an almost complete turn order mechanism! You can already move around, the enemies are still stuck thoughπ€
#gamedev #indiedev #pixelart #IndieDevWorldOrder
Stargrove retweeted
A new mechanical mechanisms system for @LastMoonGame β
Who know who's behind this technology ? Dwarves π?
#indiegame #IndieGameDev #screenshotsaturday
Stargrove retweeted
So I did another 2 week adventure game, this time with @JacobJanerka for #AdvXJam! It's our take on a Saturday morning cartoon- Intergalactic Wizard Force!
Free here- powerhoof.itch.io/intergalacβ¦
Stargrove retweeted
The amount of indie games that release with 0 hi-res key art is really high. You need to have HD wallpapers / key art for your game depicting the action to be used for promotional purposes on youtube. You might be asking "why does that matter" well compelling art means clicks.






























