Solo Developer of Fangstorm. Wishlist on Steam👇

Joined September 2021
🗡️ It’s not Vermintide ♟️ It’s not Orcs Must Die 👑 It’s not Chivalry But if my game reminds you of any of them, I’m doing something right! #indiegame #indiedev #gamedev
⚔️ It’s not Might and Magic 🍄‍🟫 It’s not Morrowind 🐴 It’s not Mount and Blade But if my game reminds you of any of them, then I’m doing something right! #indiegames #gamedev
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Fangstorm playtest is live now! Join up on Steam⚔️ Huge thanks to @MythwrightGames for all the support, and to @MaxCurtisx for the awesome trailer! #indiegame #indiedev #fangstorm
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Fangstorm playtest going live in 2 days! Grab your swords⚔️ #indiedev #indiegame #gamedev
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🎮 Fangstorm playtest is running from 10th September Signup on Steam! #indiegame #indiedev #gamedev
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I’ve quadrupled my framerate by dropping nanite/lumen. It was fast to work with, but came at a heavy performance cost and was redundant for the art style. Back to ye olde baked lighting and LODs. Might look at pushing to 250 active enemies now! #indiegame #indiedev #gamedev
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I’m working on all the progression systems for Fangstorm and I haven’t had a chance to grab new gameplay lately. Here’s my game trailer for any new people #indiegame #indiedev #gamedev
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Working on greater minions in Fangstorm. These things are built to hold chokepoints while you’re in the thick of it. Drop them in a lane, let them soak damage and keep the goblins busy on top of your traps. #indiegame #indiedev #gamedev
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People wanted minions in my game, and so did I. #indiegame #indiedev #gamedev
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Fangstorm playtest is live on Steam! It runs until Sunday, hop in and chop up some goblins⚔️ #indiegame #indiedev
Adding some final polish to my melee tower defense game ahead of its first playtest! Thursday-Sunday this week. Signup is on Steam if you wanna hop in and slice up some goblins. #indiegame #indiedev #gamedev
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Tomorrow is a bad day to be a goblin. ~1,500 people have signed up for the Fangstorm playtest. Opening tomorrow! I get ~2k kills per run. 1,500x2,000 = a lot of unlucky gobbos💀 #indiegame #indiedev #gamedev
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Adding some final polish to my melee tower defense game ahead of its first playtest! Thursday-Sunday this week. Signup is on Steam if you wanna hop in and slice up some goblins. #indiegame #indiedev #gamedev
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My games first playtest goes live this week on Steam. 🗓️Thursday - Sunday🗓️ Feedback from close friends has been positive: - Performance was buttery smooth + stable - Difficulty might be too hard Big week for Fangstorm! Can signup on Steam now #indiegame #indiedev #gamedev
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Want to playtest Fangstorm? First playtest goes live on Steam next week! April 9th - 12th Signup is available on the Fangstorm Steam page. #indiedev #indiegame #gamedev
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I keep hearing Unreal Engine is "poorly optimised"... Anyway, here's me vs 180 goblins Fangstorm - UE5.7👇 #gamedev #indiedev #indiegame
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Fangstorm - Wishlist on Steam retweeted
Most tower defence games are played from above. This solo indie dev is making one from a first-person perspective. - Vertimtinde meets Orcs Must Die - Brutal physics-driven melee combat - Build & upgrade traps It's called Fangstorm. Would you play this?
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The Fangstorm Discord is now live! discord.gg/TKgaPyWhBM This will be the main hub for playtest news and access, community sharing, and the best place to ask any questions.
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Fangstorm - Wishlist on Steam retweeted
This is what tower defense looks like from inside the tower💀 Game: Fangstorm #indiedev #indiegame
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Added a new scarecrow trap to my game. Available to Wishlist on Steam - link in bio #indiedev #indiegame #gamedev
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Working on my first-person melee tower defense game - Fangstorm #gamedev #indiegame #indiedev #unrealengine
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