Climb the history of ideas as a pinball. Demo now available on Steam: https://xitter.cf/t.co/6yKKZPw0OR [email protected]

Dublin City, Ireland
Joined August 2021
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Absolutely surreal to see Fallosophy near the top of new and popular! It's really made our launch day 🔥 Big thanks to everyone who has bought the game already.
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Fallosophy retweeted
this week on the 2_cast we've plenty of great indies as @thejenna explores Dressmaker, Danny plays hardcore pinball @FallosophyGame and Jeremy survives in @wildartsdevs Fright Train. Also Danny heads back to Azeroth one more time. youtube.com/watch?v=XVAh5uKC…
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Fallosophy is a precision pinball platformer about failure, momentum, and trying to understand why you keep climbing after falling all the way back down. It's available on Steam with a 10% launch discount. Get it here: store.steampowered.com/app/3…
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🏛️Fallosophy is OUT NOW!🏛️ Climb the history of thought as a pinball using only two buttons! 🔵🟠 Available NOW on STEAM 🎮
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Fallosophy releases TOMORROW! Here is one of the earliest bits of footage of Fallosophy that I found on our Discord! It's come such a long way, but the floating Epicurus head has always been a prick. Pick up Fallosophy tomorrow when it launches at 3PM UTC!
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Fallosophy retweeted
This is a two-button pinball climbing game through the history of human thought. – Two buttons – One colossal climb – No score. No checkpoints. No safety net. – Fall, and you have to climb back up. It’s called Fallosophy. Would you keep climbing?
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🥕FALLING NOW🥕 PLAYING @FallosophyGame !!! 🔹-🔹-🔹-🔹 📅 SEP 24 || 0000 (GMT+8) 📺 YOUTUBE
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This is a two-button pinball climbing game through the history of human thought. – Two buttons – One colossal climb – No score. No checkpoints. No safety net. – Fall, and you have to climb back up. It’s called Fallosophy. Would you keep climbing?
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Replying to @rotub
Omg yes it's too much
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Fallosophy is our attempt to make a game motivated as much as possible by the simple, intrinsic pleasure of play. You can try out our demo here and play the full game in four days, and tell us whether or not we succeeded: store.steampowered.com/app/3… 7/7
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That became the philosophy behind Fallosophy. You should want to keep playing because the flippers feel good. Because you hit a shot perfectly. Because you almost pulled something off and immediately want another try. 6/7
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And that left us with a design question: If we take away all the reasons games normally give you to keep playing… Is the game itself enough? 5/7
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So with Fallosophy, we tried to strip all of that away. No upgrades. No skill trees. No unlockable abilities. No grinding. Just two buttons. 4/7
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This isn't just in AAA, we see versions of it taking over indies too, especially with the growth of incremental. Somewhere along the way, it started to feel like games had forgotten something very simple: Playing the game itself was supposed to be the reward. 3/7
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Fallosophy was born out of frustration with how much modern game design has become dominated by extrinsic motivation. XP. Unlocks. Battle passes. Daily challenges. Achievements. Progress bars. Always another reward dangling in front of you. 2/7
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It's just FOUR DAYS until Fallosophy releases 😱 So I think it’s finally time to admit something: We made this game because we HATE GAMES. Or, more accurately, we hate what games have become. 1/7
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Fallosophy is a precision pinball platformer about failure, momentum, and trying to understand why you keep climbing after falling all the way back down. Demo is live on Steam. It's Steam Deck verified! Wishlist here: store.steampowered.com/app/3…
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FALLOSOPHY RELEASES IN 5 DAYS That's it. That's the tweet.
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