
Owner/CEO of AON Gaming LLC - Business Inquiries here: [email protected]
Long Island
Joined January 2014
- Tweets4.8K
- Following220
- Followers508
- Likes18.2K
November 7th, I'm running another big Smash event!
There's a $100 pot bonus for every 30 people that sign up. Our event in August got 56 people...so close to 60! Lets get there this time. Signing up early is only $10+$5. There's Melee and Ultimate!
Reg:
start.gg/slambros
In one week I'm hosting a Super Smash Bros event in East Islip. Featuring Melee and Ultimate, there's a $100 pot bonus for every 30 people that enter. Last time we had 55 people; let's hit 60 this time!!
Sign up here:
start.gg/slambros
Smash players are professional late-registration machines and I just think that's incredible. So consistent too.
Face retweeted
My latest step in documenting every glitch in Super Mario 64 - every Yoshi glitch!
youtu.be/vgDRSQnd8yw
Face retweeted
HE MADE A COMBO FOR EACH POKEMON!?!
@ComboBlaze is innovating with Pokeballs at the Combo Contest!
Face retweeted
lloD vs. RapMonster at GOML 2026 marks a new milestone across the entire Smash series:
This is the first major grand finals where one player has been competing in Smash longer than the other has been alive! lloD entered doubles at BOMB 4 in 2005 at age 10; RapM was born in 2006.
Replying to @PracticalTAS
Is this the first major in any smash game where one person has been competing longer than the other's been alive? I think so, but am curious if I'm missing one
Face retweeted
I think one thing that doesn't get discussed enough is how much Magic's gameplay has changed in recent years. The effort to make the game more accessible seems good on its face, but the end result seems to be much less strategic gameplay and less player agency (i.e. your decision matter less today than in the past).
One thing doing the Best Standard bracket has reinforced to me is that the current version of Magic really is an aberration historically. The play pattern of two decks snowballing into each other and seeing who gets the better draw isn't how Magic was for most of its life.
Rather than being about Universes Beyond or the number of sets, I think this is actually a product of Wizards spending the last decade or two trying to remove "feel bads" from the game to make it more accessible or appealing to new players. Stax has mostly been eliminated, land destruction too, counterspells minimized.
As we've seen repeatedly on the Bracket, these "feel bad" cards actually do a ton of work balancing the game. Janky white weenie decks can compete thanks to Rishadan Port or Armageddon disrupting the opponent's resources. Sideboard hosers and color hate cards can swing matchups. This leads to, at least in my opinion, a lot of really interesting matches where you have to think about playing around sideboard cards, sequence plays to avoid the hate, sandbag lands to play around destruction, etc.
I feel like this strategic depth is often missing today.
When you add the elimination or minimization of "feel bads" to the spiraling power of creatures, you end up with a game that heavily incentivizes maximizing your gameplay rather than stopping your opponent's gameplan.
We've also seen a lot of steps taken to minimize variance - mulligan rule changes, card designs (like MDFCs), everything generating card advantage to make sure you rarely run out of cards (because being empty handed feels bad...) - which I think compounds the problem. Less variance also pushes you to maximize your gameplan rather than stopping your opponent's gameplan, since you'll execute your gameplan optimally more often.
The end result is an era of Magic that, at least to me, feels far less strategic than in the past. I still appreciate the game for what it is today, I still have fun playing it, but it's wild how good 1v1 Magic gameplay used to be. I wish there was a way more newer players could experience it, because it really is a lifechanging gaming experience and its super addicting.



























