
Official Twitter account for FModel, the UE archives explorer. Tweets by @GMatrixGames
Joined July 2020
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We are aware of the BINKA audio format not being supported by CUE4Parse, and as such, FModel. We are investigating a way to support this format in the future. We will provide an update when there are any advancements.
Wanna check out what's happening behind the scenes in Hell-A? Support for @deadislandgame is coming in the next FModel update (no ETA). No need to export assets separately.
(Support for specific asset types may vary and is not guaranteed)
We've been having increased reports of people being unable to open the current Beta release of FModel. If you are experiencing this issue, please update your .NET Runtime version here: dotnet.microsoft.com/en-us/d…
We appreciate all the support over the past 3 years!
We'll be exploring future endeavors in the Snowdrop Engine space under the name YModel.
We hope to see you all again later on!
Sincerely, the FModel Team!
2021 is coming to an end, and we wanted to share some of the milestones we crossed this year.
Out of 12 new releases, we doubled the number of downloads and #github stars making v4 the most successful version.
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The most notable change included here is the new and improved Model Viewer!
You can append meshes together to the same viewport, change individual materials out for other ones, and more!
FModel 4.1.0.0 has been released as Stable!
You can download it from the release or in app!
github.com/iAmAsval/FModel/r…
To view the full list of commits, please view this pull request: github.com/iAmAsval/FModel/p…
Check below for contributors and main change!
It is done, it will be available next beta/stable update, but with limited compatibility with what specific games get detected.
10
We are officially available on Discord Server Discovery!
This makes it easier for others to find our discord server
FModel 4.0.2.0 has been released as Stable!
You can download it from the release or in app!
github.com/iAmAsval/FModel/r…
To view the full list of commits, please view this pull request: github.com/iAmAsval/FModel/p…
FModel 4.0.1.1 has been released on the Beta branch!
View the changelog here: github.com/iAmAsval/FModel/r…
You can get the update in the app, or download it via the .zip file in the release
To view the full list of commits, please view this commit range: github.com/iAmAsval/FModel/c…
If FModel or CUE4Parse is affected by Fortnite's changes, it will NOT be as bad as v14.40.
Hopefully this helps out with any concerns you may have about UE5 and FModel!
Also, a big shoutout to @amrsatrio for being willing to work on fixing changed things!
Keep on datamining!
As expected, Unreal Engine 5 is coming to Fortnite in v18.00 (@HYPEX)
Many of you may be concerned when reading this, but we've been working on adding Unreal Engine 5 to CUE4Parse for a while. Thus, FModel should* be unaffected by Fortnite's shift to UE5.
Textures on meshes? We got you!
Available now on the dev branch via manual compilation.
(Feature is still being tested, some textures may not apply correctly)
With the posters for the "Buffet" event being decrypted, we noticed that Epic set the alpha on them to 0. So we've added a context menu shortcut to disable the alpha channel on textures (per tab)
Use it now by compiling from the source code!
github.com/iAmAsval/FModel/t…













