So this is what people are talking about when they say Resident Evil 6 has an insane amount of defensive and mobility options
Ninja Gaiden 4 might be the first non-fighting game where when I boot it up after not playing for a few days, I say to myself “I’m really rusty, let me go to training mode real quick to warm up”
When you know the real reason Gill will never come to SF6 is because he has too many moves for the Modern control scheme but you can’t prove it
Interesting quirk with Sagat. Landing EX High Tiger seems to extend the opponent’s hurtbox, making cancelled super arts reach in certain scenarios where they normally wouldn’t
#SF6_Sagat
Sagat experiment is going pretty well so far. No clue how good he is and I’m concerned with his effectiveness against mobile characters like Bison / Kim / Deejay (matchups that I don’t like with JP), but he definitely isn’t bad. Gonna keep at him for the long run
I don’t care if nobody will ever get shimmied by this. But I mean, it’d be hilarious if it ever worked
I’d rather get hit by a 40% punish counter OD command grab than a regular 12% throw whose animation length is 2 seconds longer than my patience allows
Me fighting the urge to tech a throw when I’m almost in burnout and get gauge back, knowing that my opponent will use this against me and probably shimmy me
Khazan’s final boss is literally like trying to beat someone whose played Tekken since 1994
Even after 144 attempts, they both do moves and combos that I’m seeing for the first time
My 401K got absolutely cooked. But do you know who else cooked?
The devs behind The First Berserker: Khazan. And that’s really all that matters.








