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F. Buffalo retweeted
Global, fast reusable jump detector for 3DW. Probably the final version, since there's little left to remove or improve. A lot of fun and I'm proud that it looks so simple.
BEHOLD! TIS I, IGON! YOUR, uh, m-MISGIVINGS MADE MII!
#Miitopia
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F. Buffalo retweeted
Confirmed the magic duplication glitch (i.e. magic grazing the corner of a block to spawn something but keeping the block) works just like the yoshi one for adjacent tiles too
Here it makes a cloud invisible (til it's activated) and a P block. (Made blinking ones invisible too)
F. Buffalo retweeted
First instance of registering a single key coin 3 times, all from the same coin :)
Possible due to the method shown in my prior post copying the coin to the above tile instead of to the right, leading to two "fake" locations for the coin to register it being grabbed and one real
this is really odd. if the tongue were just at an angle, you should have to walk a full block between the position that lets you grab one high coin and the next. maybe there's some rounding at work, but could it be this extreme? #SuperMarioMaker2 #NintendoSwitch
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Testing yoshi's tongue angle. not exactly sure what to make of this #SuperMarioMaker2 #NintendoSwitch
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F. Buffalo retweeted
Already got a "doable by anyone" setup for licking from above-- first way to duplicate coins at ground level :)
From a bit over 3 tiles away, I stopping holding Jump about 1 tile up, and starting holding Lick around where I stopped holding Jump. Can try to find frame counts later
proof of concept for a setup to detect the order in which two red coins were collected. the middle coin was placed last so it always gets deleted by the first red coin, then the second deletes the outer coin on its side. #SuperMarioMaker2 #NintendoSwitch
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I theorized that if yoshi's tongue touches a coin on one frame, but touches another one on the next, he eats the second coin first, and this test appears to support that hypothesis #SuperMarioMaker2 #NintendoSwitch
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