Direction, Cinematography, Dramaturgy Fellow of CG Rendering Technology Solo dev working on the Void - https://xitter.cf/t.co/uUUXRJTX7d

Joined April 2012
Announcing The Void - a wave based survival horror fps inspired by the movie "The Mist" and spiritual theology. My first venture into solo dev. Looking for your support through this venture #solodevsurvivor #indieddev #survivalhorror #gamedevlife
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Tim developed the 1st UE and might have been developing it throughout UE3's era and perhaps early UE4 as well. A lot of current day UE issues can be tracked to these legacy systems that were built before this time under Tim's leadership. CMCs are like 2 decades old at this point and really hindering performance and the engine haven't undergone an overhaul in over 2 decades. I used to think Epic hired only the best when some of my friends ended up having to clean up engine source bugs in UE that were just ridiculous. Regardless, while his early efforts demand applause, the period from where Epic sold shares to Tencent and onward requires scrutiny. Epic grew. Hired lot of people, and moved from being a game dev studio to becoming a platform and ecosystem developer. Billions flowed into Epic. They made billions too. And with that Tim's focus and priorities also changed. And it is evident from what they are pursuing. Fortnite was pushed to make Tim's version of the metaverse a reality. UE was pushed more towards a platform tool at the center of the ecosystem rather than focusing on solving issues actual game devs faced. A place where it makes easy for anyone without experience to make anything and just push it into the ecosystem for everyone else to play. And the push to opening up UE for use with Ai is only even more evident of this. This is not for the reason to "empower" developers as their marketting would suggest. The developers aren't even their priorities as Tim has mentioned in UE fest few years ago. Game royalties only make up for like 0.5% of Epic revenues. Their money making machine is Fortnite and Fortnite makes money as long as it has content coming in. User generated content. It doesn't matter if they are high quality or slop as long as it's content and people stay on the platform. So if Ai makes that process easier for the average person, so be it. And lets not forget what all Epic tried to do simply copying trends in chase of money and failed. Fortnite BR was also infact a copy when og fortnite bombed, paragon bombed. Their anti consumer practices with EGS and the terrible junkyard called Fab are all examples of how much into chasing money they are at the moment. There is literally nothing in here that is about empowering developers. Just mere facade. To think that this is some next level foresight is simply ignorance in disguise.
Tim Sweeney
-> Built Unreal Engine
-> Started Epic Games in his parents' basement
-> One of history's greatest programmers
-> Hires many top-tier artists Kenny
-> "I give out free shit for game jams" Love what you do Kenny, but Tim Sweeney mogs you any day of the week.
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As someone who has been part of experiments with ai workflows across most disciplines for game dev - character art and animation, gameplay coding to even render engine coding - I can say with confidence that those who think this is going to solve problems are going to be in for a real surprise as this creates more problems than it is meant to solve. You can use it to automate chores, and there are a lot of it in every departments, sure. These set of instructions are always static and rules are set and doesn't change so that can be followed properly. But serious work be it on gameplay or rendering or any form of coding side that is part of dynamic gameplay - from my experience , you shouldn't use AI for it. Preferably, stay away as it breaks more than it creates. People also fail to realise that this thing is trained to duplicate or immitate things that exists because that is what it is trained on. Including code. This thing cannot invent anything new, or come up with techniques or technology that are new because it cannot analyze or rationalize logically and is incapable of reason. At the end of the day, this is an LLM that even when it gives you a right answer, doesn't know it gave you a right answer. So on its built on misunderstood foundations. So it has to be used with utmost caution and not to be relied upon fully. Anybody who says otherwise is simply gaslighting or outright lying.
Replying to @MoralzzX
Developers who are getting value from AI should speak up. There's safety in numbers. MOST developers are doing it and loving it - and if they're not talking about it it's mostly out of fear for haters attacking them, their product, and their company.
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So you want to talk about online gaming toxicity and be toxic yourself in a conversation about it.
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I guess some people just wants attention and nothing else.
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Peter Brand - Wishlist The Void retweeted
We don't like Epic Games Launcher because: it sucks doesn't have a proper profile page doesn't have customization doesn't have a good UI doesn't have a review system doesn't have a workshop doesn't have a good achievement system doesn't have profile backgrounds doesn't have custom profile pictures (in the same way as Steam) doesn't have enough social features doesn't have a good chat system doesn't have a community hub doesn't have user reviews doesn't have a proper modding system doesn't have a great library layout doesn't have enough features compared to Steam doesn't have a good reputation forces exclusivity deals keeps running in the background makes downloading games a pain gives away free games but still feels worse than Steam tries too hard to compete with Steam instead of improving the launcher
new Epic Games Launcher in preview - "Programming is hard. So, instead of doing that, we vibe coded a new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look." store.epicgames.com/news/epi…
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Don't worry guys, @Steam will do the classic pro gamer move - "do nothing" - and end up winning yet again.
We vibe coded the Epic Games Launcher to be faster than the other guy. Don't believe us? Test it out for yourself in Preview: launcher.epicgames.com
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Because they can and they love every bit of doing it.
But why make a stop motion film that is indistinguishable from a CGI film?
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I want Ai to be trained on this
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God forbid somebody has an opinion. God forbid somebody is willing to change their opinion over time.
"here's a lactose intolerant person's opinion on the best milshake"
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Nearly half of this list arent indie games.
The nominees for Best Indie Game are... 🚶🏻 Big Walk 🚃 Denshattack! 🐲 Esoteric Ebb 🎧 Mixtape 🐭 Mouse: P.I. for Hire 💫 Order of the Sinking Star 🐖 REANIMAL ⚔️ Sovereign Tower ⚾ Titanium Court 🪓 Valheim Cast your vote at goldenjoysticks.com?utm_sour… Voting closes on Friday 23 October
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I concur. It also need a "Best Technical Achievement" category for stellar engineering works with respect to realtime rendering tech and game performance, etc.
Hi @GeoffKeighley - perhaps too late for this year, but a few of us feel The Game Awards needs a “Best Level Design” category. I’ve already secured the agreement of at least 4 people on the internet, so as you can see, the movement is growing rapidly. Thank you for your consideration.
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This is what it looks like to be a sufficiently ignorant ai homie.
this is what it looks like to be in sufficiently bitter lesson-pilled
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Acerola - Just because 2-3 people working on an idea for years on conception / ideation, you cannot call that an indie when the game later started with a probably a million in upfront capital for hires and office space of 1.5-2 years and then took close to 10mil in funding to complete. And on top of that the publisher hired A list Hollywood actors for voice acting, and a lot of other things. At that point it is "NOT" indie anymore. What is so difficult to understand about this? All this when the lead creative comes from a family of wealth. And blocking just proves that you have nothing to back your false claims.
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Man can you fix Lords of the fallen end game balancing? Its seriously dogshit. I haven't had an experience where I loved a game for the 1st half but ended up loathing towards the end because of all the cheap bullshits thrown in. It's as if you ran out of ideas, or just wanted to artificially pad the game.
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"Indie" always was about the struggle against the odds. To be the lonewolf and make it. It was about the spirit of achieving the impossible. It was about being the David amongst the Goliaths. And being an example for the other "indies" to aspire to. And all of the time, achieved with no resources or help or sometimes even no budget. How much you spent to get this done - basically. So dev cost can be a good indicator of if something falls in an "indie" category. Those who say "oh indie doesn't mean anything" simply don't get it and must be added to
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Lulz that tree, a plank rather xD
Wolverine's back in action, rejoining his former team for a critical mission: infiltrate Trasks' outpost to save Nathaniel Essex. This sets the stage for our story in Marvel's #WolverinePS5.
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This looks like Buzz Lightyear going through alcoholism and depression.
New look at a Sentinel drone in Insomniac's ‘WOLVERINE’.
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Is this some kind of fetish or a joke that I'm too poor to understand?
Exodus Won't Let You Bang the Octopus polygon.com/exodus-romance-o…
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Ryse Son of Rome makes DLSS 5 looks like a mere color grading effect. 13 year old game showing you how it should be done. Yet here were are, more than a decade later, at the opposite end of progress.
RYSE SON OF ROME COM DLSS 5 KKKKKKKKKKKK
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Good. Make sure you give us the option to turn it off though.
DLSS 5 is a decade-long dream come true for us. A new level of realism for games—combining the best of generative models and real-time graphics, with artistic direction tools trained directly into the model. This marks the beginning of a new era for real-time generation. We’re just getting started. Immensely proud of the team. 🚀 (As a gamer myself, I’m never turning it off 😄) youtu.be/58FagrSqC4M?is=lpm0…
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