Where GameDev stories are expressed, discusses, and shared. Author of The Art and Design of Video Games. Founder: @RaiSewgobind contact@eyeforgames.com

Joined March 2011
Working on a better website. Working on a better platform. Working on phase 02.
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Our #GhostOfTsushima art gallery has been updated with 23 new concept artworks for environments and characters, featuring work by Ian Jun Wei Chiew and John Powell! creativeuncut.com/art_ghost-…
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The buns are super excited to announce the #NintendoSwitch release in summer 2020! #IndieWorld #indiegame
Get ready for some in-your-face, co-op baking action when @bakenswitch comes to #NintendoSwitch in summer 2020! #IndieWorld
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We're celebrating Narcosis' release on PS4 with this great in-depth video, where you will dive into the Story, Environment, and Creature designs! @narcosisgame #gamedev #eyefocus #eyeforgames #story #environment #creature youtu.be/nCG6DX6o_R4
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Apologies for not publishing any new gamedev stories in the upcoming months. We will however be releasing the EyeFocus videos. We are working on a new website! 🧐
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Rediscover the level designs of Shu in our latest EyeFocus video. @Coatsink #eyefocus #indiedev #leveldesign #shu youtu.be/5RX3MpN0aGU
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Video version of gamedev story on Shu's Level Design will be published very soon! eyeforgames.com/CRsmall/art-… #gamedev #indiedev #leveldesign #eyeforgames @Coatsink
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Eye For Games retweeted
John Peter Bain July 8, 1984 - May 24, 2018
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Now available as video - discover the Quest, Combat, and Animation Design of Kingdome Come: Deliverance, developed by @WarhorseStudios #gamedev #gamedesign #eyefocus #eyeforgames youtube.com/watch?v=sr1nAqW2…
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Quick recap look at the art style of Shadow Tactics: Blades of the Shogun @MimimiProd #eyefocus #indiedev #gamedev youtu.be/WS-TndJY5UQ
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Discover #gamedev story from Coatsink about Shu's Art, Level Design, and Programming. @Coatsink #indiedev #shu #eyeforgames eyeforgames.com/CRsmall/art-…
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Discover #gamedev story from Studio Chahut about Post Human W.A.R's Art Style, Creature Design, Class Design, Level & Map Design, and Combat Design #indiedev #gamedesign #eyeforgames @StudioChahut bit.ly/2CgSQP7
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Our Bloodborne gallery has been updated with 25 artworks from the Bloodborne Official Artworks art book, featuring concept art by artists Daisuke Satake, Hiroshi Nakamura, and Masanori Waragai. creativeuncut.com/art_bloodb…
Discover a new #gamedev story with Character Designer JaeHong Kim about Kritika Online's combat design, and their principles for creating the game’s hundreds of weapons @KritikaGame #EyeForGames Designing Kritika Online’s Ultimate Action and Weapons bit.ly/2E6FxGG
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Discover this #gamedev story with Pixelated Milk about how their influences shaped Regalia's combat, how they created original and appealing characters, and the difficulty and advantages of choosing to work within 2D environments. @regaliagame #indiegame bit.ly/2mOhwsC
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Discover this #gamedev story about the role of motion capture and animation process, the open-ended quest designs and realistic Medieval combat for Kingdom Come: Deliverance. #indiedev #eyeforgames @WarhorseStudios bit.ly/2j2hoE6
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Discover this #gamedev story about Shipbuilding and Design Rules of Space Wars: Interstellar Empires @DesertOwlGames #indiedev #spaceships #eyeforgames bit.ly/2jrklyH
A GameDev story about the Vehicle, Combat, Multiplayer, and Level design in Crash Force @AscanioGames #gamedev #indiedev #crashforce #eyeforgames bit.ly/2z6Ml4F