Spatial computing (VR/AR/MR/XR) • Content Creator • 📺 https://xitter.cf/t.co/raBKkrMBw5 • Co-host of Shoulda Known Podcast 📺 https://xitter.cf/t.co/K5A0FRAXcn

The Metaverse
Joined February 2021
Tired of the same old VR zombie shooters? Next Move @NextMoveVR is here to shake things up with unique gameplay. Check out my review here: 📺youtube.com/watch?v=cyTVrqAE…
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This is what it looks like when VR is what you DO. 🔥
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End of an era. Who’s going to try to fill the hole @FRealityCrew leaves behind?
What started as VR Inside and evolved into F.Reality comes to a pause after 7 unforgettable years. To our listeners, past & present crew, guests, sponsors & the VR community - thank you for everything. Join us one last time: youtu.be/KPNT1S1k7Z4
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Is Natasha Leggero as funny in VIRTUAL reality as she is in REAL reality? YES! Just saw her perform in Horizon Worlds. 😂 #MetaQuest @MetaQuestVR
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Of course, Mark thinks that. The price and weight difference is enticing, an easier decision for the mainstream, especially young gamers—But when you really start using the device outside of games. Like watching movies, and being productive.. you know treating the device like a $300+ computer. The feelings quickly change. From displays, clunky and toy-like interface, multitasking, application update muting, audio mixer, forced social media hooks, forced mobile-app tie-in, no raw camera passthrough, subpar Dolby Audio, no HDR, no support for DTS sound, hand tracking requires to actually place your hands directly in front of you for it to track, no eye tracking , I can go on and on.. all Apple needs to do is just simply opt for lighter materials to reduce overall weight. And just keep everything relatively the same and really make a noteworthy impact. In contrast, Meta will have to continue investing and building on top of an operating system that they don’t own, while the company that leads the Android Open Source Project alongside Samsung, PICO, XREAL and rest of VR OEMs are working towards ensuring that Meta’s Android fork lacks any unique features. The walled garden for Meta’s Android fork “Horizon OS” will simply be VR software title exclusives that will end up flaming up a heavy software piracy, and device spoofing scene.
Mark Zuckerberg on the Joe Rogan podcast, said that Apple Vision Pro is worse than the Meta Quest: ‘They shipped something for $3,500 that I think is worse than the thing that we shipped for $300 or $400.’
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💥spot on!
In a media world shaped by flat, passive interactions, spatial computing opens a door to something deeper—𝒑𝒓𝒆𝒔𝒆𝒏𝒄𝒆. It's no longer just about consuming content but about truly sharing moments, experiences, and connections. #socialVR #spatialnetworking #XR
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This sorta thing happens too often in VR 😔
An update for our PowerWash Simulator VR community
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Regardless of where you fall in the Meta Quest vs Apple Vision Pro debate, it’s cool to see VR being talked about in the mainstream. 😎
Mark Zuckerberg on the Joe Rogan podcast, said that Apple Vision Pro is worse than the Meta Quest: ‘They shipped something for $3,500 that I think is worse than the thing that we shipped for $300 or $400.’
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I know AI is controversial. I’m in tech, so I’ve been toying around with it. I made a music video, using Udio and Sora, inspired by Johnny Silverhand from Cyberpunk. I am sharing what I have learned in this thread. 🧵 youtube.com/watch?v=bduPwXN7…
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Conclusions: -Making stuff from these tools takes time. You can't just write a prompt & get a fully-realized song or video. -Some of the stuff is good and some really bad. -Can't replace real artists. These tools are not "there" yet. Close, but not there.
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Conclusions continued: -If you are a content creator or independent artist, you can create content at a nominal price. - Using these tools is still faster than doing the same things from scratch. - There is still a place for flesh-and-blood artists.
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What I learned using Sora: - Physics? What’s that? - Trying to get specific looking characters on the same clip was impossible. - Character consistency was impossible, but could get “close enough”. - It’s an impressive tool but not good enough for professional work.
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Venemous // ExploreXR retweeted
Comfort and form factor are the next big unlocks for VR to succeed.
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Amazing to hear real-life use cases for VR as a creative tool! 👏👏
I love seeing how Wicked director Jon M. Chu used Apple Vision Pro during the film’s post-production process. Quoting Steve Jobs, he said, “Computers were a bicycle for the mind,” and added, “This felt like a rocket ship for my imagination.”
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