EvolutionRM retweeted
GTA 6 is a month away + I'm marrying the love of my life. Obviously one is more important, but both deserve celebrating! I'm therefore giving away $6,767 USD split between 6 winners! Buy a PS5 Pro + GTA 6, or whatever you want :) Best of luck! Enter here: gleam.io/MouPX/darkviperaus-…
EvolutionRM retweeted
A US lawmaker has announced plans to introduce a new bill that would give gamers ownership of the games they buy 🎮
The Power To The Players Act would require publishers to make games playable offline before shutting down their servers
EvolutionRM retweeted
Se ha filtrado a través de la Xbox Store que un remaster de Shrek 2 está en desarrollo 🔥🔥
El tráiler fue presentado al estilo de GTA 6.
EvolutionRM retweeted
“Flower in a Hurricane,” the new standalone single from original score composers Justice ft. Tame Impala, SZA, and King Gizzard & The Lizard Wizard
Featured in the GTAVI Launch Trailer and on GTAVI: The Album.
justice.lnk.to/flowerinahurr…
EvolutionRM retweeted
Watch the Grand Theft Auto VI Launch Trailer, featuring the debut of “Flower in a Hurricane" from original score composers Justice feat. Tame Impala, SZA, and King Gizzard & The Lizard Wizard.
Grand Theft Auto VI arrives November 19: rockstargames.com/VI/ps5
Grand Theft Auto VI Launch Trailer
EvolutionRM retweeted
🇰🇵🇮🇱 North Korean leader Kim Jong Un:
"Israel is not a country... It's a terrorist project backed by Washington."
EvolutionRM retweeted
My honest reaction:
We vibe coded the Epic Games Launcher to be faster than the other guy.
Don't believe us? Test it out for yourself in Preview:
launcher.epicgames.com
Because of Tim Sweeney:
- The Fortnite Metaverse was rushed and resources were stripped from the storyline & events
- Donald Mustard retired from Epic Games
- 1,000+ Epic Employees were laid off in September 2023
- Fortnite's story suffered greatly from the lack of resources
- Billions of dollars were spent fighting Apple & Google and Tim joked about it causing financial problems in the future
- UEFN creators were, for no good reason, paid almost $800 million dollars in the past year
- On March 19th, V-Bucks prices were increased and the amount we received was reduced
- 1,000+ more Epic Employees were just laid off today
Every time we even reach a potential high for this game & things look good for everyone, Tim Sweeney manages to bring it all down. He is the ROOT of all the problems with Fortnite & Epic Games in recent years.
ALL OF THIS happened because he thought Fortnite can be just like Roblox and it took him FOUR YEARS to realize that it can't be. And only after he had done SO MUCH damage to both this game & the company. I genuinely cannot believe how someone can be so stupid.
Again, I am so heartbroken for all the employees who were laid off today. Not a single one of them deserved this. They put so much love & care into this game only to then be laid off. I truly wish them the best moving forward. Try and support them as much as possible, along with the employees who weren't laid off either. It's taking a toll on all of them.
When will this community finally start pushing back on Tim Sweeney and demanding his resignation? HOW MANY MORE STUPID DECISIONS does he have to make for this community to finally start doing something?
Tim Sweeney is RUINING Epic Games & Fortnite as a whole. He has caused nothing but CONSTANT problems for this game & the company in recent years. He NEEDS to go.
Due to his stupidity, 1000+ employees were laid off because of overpaying UEFN creators three years ago. Now it's just happened again. 2000+ employees over the course of three years were laid off because Tim Sweeney is overpaying UEFN creators and making stupid financial decisions. And the majority of that money went to AI BRAINROT SLOP MAPS.
I am outraged at Tim Sweeney and absolutely heartbroken for all the employees that were laid off today. NONE OF THEM deserved that.
Tim Sweeney rushing and pushing the metaverse & UEFN in the first place is what led to this game having a low period for a while and now after all the damage this idiot has done, he's finally realized that none of it was worth it.
We need to all start taking action and using our voices against Sweeney, because the future of this game depends on it. If we keep letting him get away with all of this and not retaliate, then everything will go downhill and it will likely be worse than before.
EvolutionRM retweeted
>Microsoft wants to learn form mod makers rather than compete with them
XBOX CEO Asha Sharma just addressed the recent surge in games being “decompiled and rebuilt to run on hardware they were never originally designed to support.” This includes the community Halo mods. In response, Asha says, “It is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators…To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We’ll build in the open, learn from what people do, and measure success by whether more people are playing and creating.” #Xbox
EvolutionRM retweeted
Are you kidding me?
The official Xbox response to mega-viral game remixing is "This is good for players. It challenges our business model, so what. We'll start a lab."
Asha should run MS. Never seen anyone this tapped in
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
EvolutionRM retweeted
RUMOR: Microsoft could launch tree Next-Gen Xbox consoles in 2027
> Project Helix X — flagship console targeting around 56 TFLOPS, with a rumored price of $1,000.
> Helix S — a more affordable $500–600 console reportedly designed to outperform the PS5 Pro.
> Helix Handheld — a portable device targeting around 10 TFLOPS of performance, reportedly approaching PS5-level gaming.
The rumored lineup could also feature deep Microsoft ecosystem integration, PC game support and Steam access.
EvolutionRM retweeted
GTA 6 will reportedly release on PC within the first 3 months of 2027.
(Source: gamesbeat.com/grand-theft-au…)














































