John Bair retweeted
This solo indie dev spent 10 years making an RPG game that looks 3D… but is actually 2D.
- Camera shifts from orthographic to perspective views
- Depth is simulated using parallax & warped sprites
- Hand-painted semi-open world
Would you play this? It’s called Bridgebourn.
John Bair retweeted
【ニュース】和風・不思議な島探索ゲーム『狐ト蛙ノ旅 アダシノ島のコトロ鬼』2026年秋発売へ。狐の少女と蛙が迷い込んだ、不穏な輝く夜の島
automaton-media.com/articles…
John Bair retweeted
My game's weirdest feature explained in 5 words or less:
- Cut the World in half!
John Bair retweeted
gamedev is 1% making cool new things and 99% making those new things work alongside every other system you already have without breaking catastrophically
John Bair retweeted
Update 6 Released for Mesh2Motion! 🎉
✨ Explore page to view all animations
✨ Added a few animations for bird and fox
✨ Better control rigs for animators
Full release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org
Would love feedback
John Bair retweeted
When the world tries to melt you… double-jump out of it 🧗♀️🔥✨
#metroidvania #indiegame #platformer #pcgaming #indiedev
John Bair retweeted
20 Second Trailer Challenge
exchetera..
20 Second Trailer Challenge
No dialogue. No captions. Just pure game energy.
#Truckful 🛻 #indiegames
John Bair retweeted
played around with lowering baby yaga's poly count. sometimes i get super autistic about making things as authentically ps1 as possible even though i know it doesn't really matter. not sure if i'll continue with this version but it's been good practise :)
John Bair retweeted
Replying to @devsanddorks
Turns out I've recorded 11 clips that are 15 seconds long, so here is one of them... okay, this player says 16, windows explorer rounded it to 15, close enough.
John Bair retweeted
The Steam page for SCAV has just gone live! 🎉
Wishlist Now:
store.steampowered.com/app/1…
John Bair retweeted
our indie game:
- Tight combos and finishers.
- Level up, loot, and unlock abilities.
- Day–night exploration that shifts routes, enemies, and pacing.
- Handcrafted pixel art and animation honoring Mexican culture.
- Story rooted in life, death, and... food🌮♥️.
Missed the Kickstarter? No worries, wishlisting the game still helps tons. Thank you for watching!✨
John Bair retweeted
There's a lot of both 2D and 3D effort that we're putting into Star Birds together with our friends at Toukana Interactive! Here's a quick behind the scenes look at some of the assets, 3D models, birb shenanigans and cutscenes that you might have already seen in the Early Access version! 🚀✨
Have you already joined us on this space adventure? Don't miss out! Star Birds in Early Access is available on Steam: kgs.link/4n1aYnq
John Bair retweeted
Game developer @LittleWreath demonstrated a shooting prediction system created for their Zoids game in Unreal Engine 5.
You'll have to dodge if you want to live: 80.lv/articles/unreal-engine…
John Bair retweeted
Scott's making an open-source alternative to Mixamo for game animation.
If you know animators (students, professionals) who'd like to contribute to this open community program, share this with them!
Scott's a long-time Free Software contributor, he's done a lot of work on Krita.
Update 6 Released for Mesh2Motion! 🎉
✨ Explore page to view all animations
✨ Added a few animations for bird and fox
✨ Better control rigs for animators
Full release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org
Would love feedback
























