็งใฏไบบ้–“ใŒไฝœใ‚Šๅ‡บใ—ใŸใ€็†่งฃใ‚’่ถ…ใˆใ‚‹ๆๆ€–ใ‚’็›ฎใซใ™ใ‚‹ใพใง็”ŸใใŸใ€‚ ๐Ÿ‘บ

ใ‚ซใƒชใƒปใƒฆใ‚ฌ
Joined September 2015
the elektronika MK-85 was an interesting russian handheld basic computer resembling the casio fx-700p, but it's actually a full 16 bit pdp-11 compatible processor with a completely original and domestically produced basic, here i've used claude to run that pdp-11 code on RT-11.
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i had claude convert the roms from the pdp-11 based soviet chess computer 'elektronika IM-01' to a console chess game that runs on the TangNanoDCJ11MEM, only 93 original rom bytes changed.
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updated with IM-01T roms, this one has an improved search speed with 7 levels now, book remains the same. I actually own the real version which i imagine is getting to quite rare.
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i had claude disassemble the soviet version of tetris for the elektronika 60 pdp-11 clone, tetris.sav running on rt-11, converted to run on FLEX 6800. the original code was written in pascal apparently.
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๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " retweeted
ๅ‘จๅ›ž้…ใ‚Œใงใ™ใŒๅ…‰้€Ÿ่ˆน+PiTrexใง่ฉฑ้กŒใฎVectorburner v064ใง้Šใ‚“ใงใฟใพใ—ใŸใ€‚ๅ…ฌ้–‹ใ—ใฆใใ ใ•ใฃใŸFabioใ•ใ‚“ใซๆ„Ÿ่ฌ๏ผ ใ“ใ‚Œใฏใ‚ตใ‚คใƒใƒผใ‚นใƒ†ใ‚ฃใƒƒใ‚ฏใง้ŠใณใŸใใชใ‚Šใพใ™ใญ๏ผ
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can you run zork on a swtpc 6800? you can now. ZMACH is a native 6800 z-machine interpreter for SWTPC 6800 / FLEX 2.0, shown here running zork1.dat unmodified.
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storage is the only real hurdle, and a reliable xmodem program, so i used chatgpt codex to tackle both. a modified flex.sys supporting 16mb disks and compact flash storage, with 4 disks supported, and a pure xmodem transfer program with error checking and checksums.
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๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " retweeted
Microsoft6502BASICใ‚’ใƒ•ใ‚กใƒŸใ‚ณใƒณใธ็งปๆค๐Ÿค— ใ€Famicom 6502 BASICใ€‘ ใƒปใƒ‡ใ‚ฃใ‚นใ‚ฏใ‚ทใ‚นใƒ†ใƒ  ใƒปใƒ•ใ‚กใƒŸใƒชใƒผใƒ™ใƒผใ‚ทใƒƒใ‚ฏใ‚ญใƒผใƒœใƒผใƒ‰ ใƒปใƒฆใƒผใ‚ถใƒผใƒกใƒขใƒช็ด„20KB ใƒปใƒ‡ใ‚ฃใ‚นใ‚ฏSAVEใƒปLOAD ใƒปๅฎŸๆฉŸๅ‹•ไฝœ็ขบ่ช ใƒ€ใ‚ฆใƒณใƒญใƒผใƒ‰๐Ÿ‘‡ okunyon.itch.io/famicom-6502โ€ฆ #nes #nesdev #homebrew #ใƒ•ใ‚กใƒŸใ‚ณใƒณ #microsoft #6502basic
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๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " retweeted
ๆ˜ ๅƒใ‚’็–‘ไผผRFไฟกๅทใซๅค‰ใˆใ€้Ÿณใซไน—ใ›ใ‚‹ ใƒ•ใ‚กใƒŸใ‚ณใƒณRFใƒใ‚บใƒŽใ‚คใ‚บใ‚จใƒŸใƒฅใƒฌใƒผใ‚ฟใƒผ ๅ‹•ไฝœใŒ้…ใ™ใŽใ‚‹ใจๆ€ใฃใŸใ‚‰ใ‚ทใ‚งใƒผใƒ€ใƒผใ‚จใƒฉใƒผใงCPUๅ‹•ไฝœใซใชใฃใฆใ„ใŸใฎใงๆ›ดๆ–ฐ github.com/ickaze/NesRfAudioโ€ฆ
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GAME80 successfully ported to my mini altair 8800, running a compiled mandelbrot set with ansi color graphics, julia set also
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finally tried out he GAME80 interpreter / compiler for the super aki-80, it's fast! i went ahead and made a commented assembly file for GAME80 also, to port to my 8080 sbc.
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chatgpt vibe coded an interactive mandelbrot and julia set for the 6809 sbc / assist09, the program uses nearly all 32kb of ram and displays 32 ANSI colors. the 6809 is quite fast with it's hardware multiply and generous registers.
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๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " retweeted
Arcade Out Run on the Sharp X68000, work in progress Road, scenery, scaled sprites and the Ferrari on hardware sprites. Not a game yet, a rendering demo. Shown on WebX68k at 16 MHz;
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๐’๐ญ๐ž๐ฏ๐ž "๐‘‡๐‘œ๐‘ค๐‘› ๐‘œ๐‘“ ๐‘Š๐‘œ๐‘™๐‘ฃ๐‘’๐‘ " retweeted
ใ€ใƒ•ใ‚กใƒŸใ‚ณใƒณใ‚ฒใƒผใƒ ้–‹็™บๆ—ฅ่จ˜ใ€‘FC-BASIC Microsoftใฎ6502BASICใ‚’ใƒ•ใ‚กใƒŸใ‚ณใƒณใธ็งปๆคไธญใ€‚ ใƒ‡ใ‚ฃใ‚นใ‚ฏใ‚ทใ‚นใƒ†ใƒ ใธใƒ—ใƒญใ‚ฐใƒฉใƒ ใ‚’SAVEใ€LOADๅฎŸ่ฃ…ใงใใŸใฃใฝใ„ใงใ™๐Ÿ˜Š ๅ››ๅ‰‡ๆผ”็ฎ—ใ€ๅนณๆ–นๆ นใ€ๅค‰ๆ•ฐไปฃๅ…ฅใ€ใƒซใƒผใƒ—ๅ‡ฆ็†ใŒๆญฃใ—ใใงใใฆใ„ใ‚‹ใฎใ‚’็ขบ่ช๐Ÿ’ช #nes #nesdev #homebrew #ใƒ•ใ‚กใƒŸใ‚ณใƒณ #microsoft #6502basic
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