Ever wanted to deploy your own smart contract on a blockchain? π§βπ»
On Asentum, you can do it with JavaScript π₯
No new programming language to learn, no compiler to wrestle with.
We've put together a guide to take you from your first line of code to a live contract.
π
Security remains one of the biggest challenges facing crypto and the industry has learned some expensive lessons along the way π°
It's a responsibility we've taken seriously since the first line of code.
That's why we built Asentum with post-quantum architecture from genesis β‘οΈ
You don't need expensive servers to help secure a Layer 1 blockchain.
Asentum was built for everyday consumer hardware, making validation accessible from home.
Even a Raspberry Pi 4 can participate β‘οΈ
Become part of the network π
asentum.com/nodes
500 bonded validators β‘οΈ
It wasn't long ago we were celebrating 200. Now we've crossed 500 and are holding steady.
Watching more people step up to help power Asentum is exactly the kind of progress we built the Operator app for.
Onward to the next milestone π―
(π₯
,π₯
)
Shareholders,
For the last few weeks we have been building Net Forge, and this week it went from a private project to something any developer, or any AI agent, can pick up and use.
Here is what that means and why we think it matters.
More and more games start as a sentence typed to an AI coding agent. "Make me a co-op survivors game." "Add multiplayer to my three.js scene." The agent picks the tools, writes the code and runs it. So the engine an agent reaches for decides what a lot of people end up building with.
Most game engines were made for people clicking around an editor. Agents can't do that. They work best with code they can read, a typed API they can't misuse, and a way to test what they wrote without a human playing it. Multiplayer makes this harder still, because the server and the browser have to agree on every frame.
Net Forge is built for that from the ground up:
- One game simulation runs the same in the browser and on the server, so multiplayer works from the first line
- A three.js renderer on WebGPU, with a WebGL2 fallback
- Each game's rules live in one typed file an agent can read and safely change
- Playtest bots play the game for you, so an agent can check its own work
- 530 CC0 models and sounds across six art styles, so nothing ships as grey boxes
- Ten complete templates to start from: survivors-like co-op, arena shooter, tower defense, dungeon crawler, idle, platformer, card battler, monster collector, kart racer and party game
What shipped publicly:
- 19 open-source packages on npm published straight from a public repo with npm provenance
- npm create netforge@latest, which turns any template into a running game in about a minute
- An MCP server and a CLI setup command, so Claude, Cursor and other coding agents can drive the engine directly
- Full docs at forge.netnet.capital, written so both people and AI models can read them, with guides for the questions developers actually ask
- A GitHub template repo for every game, so you can start one with a single click
- Playable demos of the templates on itch.io
Everything public runs with play money. No wallet, no chain, no sign-up.
Why this matters for NetNet: the next step is the Kit, which connects a game to its own token, an in-game store and player rewards. When it goes live, anyone who builds on Net Forge will be able to launch a game with an economy attached in one flow. Each game token will trade against wsNET, so every game that launches adds a new market built on NetNet.
The open engine comes first. The more developers and agents building on it, the more games there are to launch when the Kit arrives.
If you build something, show us. Issues and pull requests are open.
vijay retweeted
Don't sleep on this update. This transforms @NetNetCap from a pure on-chain holding into the fundamental infrastructure layer for AI-native gaming.
βHere is why Net Forge is a massive paradigm shift (and why it matters for $NET):
β1οΈβ£ Built for the AI Agent Era
Traditional game engines (Unity, Unreal) aren't built for autonomous coding agents. Net Forge is designed from scratch for LLMs:
β’ Built-in MCP server allowing Claude, Cursor, and ChatGPT to build multiplayer games directly via prompts.
β’ Typed APIs and automatic playtest bots so agents can write code, simulate physics, and verify bugs autonomously.
β’ 10 full genre templates + 530 CC0 assets ready out of the box (npm create netforge@latest).
β2οΈβ£ Zero Friction Developer Onboarding
Fully open-source on npm (19 packages). No mandatory wallet pop-ups, no upfront gas fees, pure WebGPU/WebGL2 browser-native performance. Builders on Solana, Base, or Web2 can prototype games in minutes without touching smart contracts.
β3οΈβ£ The Token Flywheel: Enter "The Kit"
Once games gain traction, creators can seamlessly deploy monetization via the upcoming Kit:
β’ Instant in-game stores, token launches, and player reward loops.
β’ Crucial: Every single game token will trade against $wsNET.
βThe Bottom Line:
More developers and AI agents deploying games = a growing network of micro-economies, each permanently locking and routing liquidity through $wsNET.
βWith ~88.5% of $NET supply staked, over 4.7% of total supply already burned below NAV, and a $29M+ backing treasury, NetNet isn't chasing hyp it's building the decentralized game engine of the future. (π₯
,π₯
)
Ecosystem $NET
π₯
linktr.ee/netnetcap
π₯
strategicgamingreserve.net
π₯
netnetintel.com
π₯
tentencapital.net
@coinsinkstudio @NetNetIntel @TenTenCap
Cc @vladtenev @fern @RobinhoodApp
@RobinhoodCrypto
β #Web3Gaming #AI #GameDev $NET $RWA #Web2
Shareholders,
For the last few weeks we have been building Net Forge, and this week it went from a private project to something any developer, or any AI agent, can pick up and use.
Here is what that means and why we think it matters.
More and more games start as a sentence typed to an AI coding agent. "Make me a co-op survivors game." "Add multiplayer to my three.js scene." The agent picks the tools, writes the code and runs it. So the engine an agent reaches for decides what a lot of people end up building with.
Most game engines were made for people clicking around an editor. Agents can't do that. They work best with code they can read, a typed API they can't misuse, and a way to test what they wrote without a human playing it. Multiplayer makes this harder still, because the server and the browser have to agree on every frame.
Net Forge is built for that from the ground up:
- One game simulation runs the same in the browser and on the server, so multiplayer works from the first line
- A three.js renderer on WebGPU, with a WebGL2 fallback
- Each game's rules live in one typed file an agent can read and safely change
- Playtest bots play the game for you, so an agent can check its own work
- 530 CC0 models and sounds across six art styles, so nothing ships as grey boxes
- Ten complete templates to start from: survivors-like co-op, arena shooter, tower defense, dungeon crawler, idle, platformer, card battler, monster collector, kart racer and party game
What shipped publicly:
- 19 open-source packages on npm published straight from a public repo with npm provenance
- npm create netforge@latest, which turns any template into a running game in about a minute
- An MCP server and a CLI setup command, so Claude, Cursor and other coding agents can drive the engine directly
- Full docs at forge.netnet.capital, written so both people and AI models can read them, with guides for the questions developers actually ask
- A GitHub template repo for every game, so you can start one with a single click
- Playable demos of the templates on itch.io
Everything public runs with play money. No wallet, no chain, no sign-up.
Why this matters for NetNet: the next step is the Kit, which connects a game to its own token, an in-game store and player rewards. When it goes live, anyone who builds on Net Forge will be able to launch a game with an economy attached in one flow. Each game token will trade against wsNET, so every game that launches adds a new market built on NetNet.
The open engine comes first. The more developers and agents building on it, the more games there are to launch when the Kit arrives.
If you build something, show us. Issues and pull requests are open.
New Asentum Airdrop Partner: AnotherShooter π«
A browser-based shooter featuring 1v1, 5v5 and FFA Rocket Mode.
Win up to 5 ASE per match, earn XP through gameplay and unlock new daily quests worth up to 50 XP π₯
Who's up for a tournament? ππ
AnotherShooter.lol
vijay retweeted
Shareholders,
For the last few weeks we have been building Net Forge, and this week it went from a private project to something any developer, or any AI agent, can pick up and use.
Here is what that means and why we think it matters.
More and more games start as a sentence typed to an AI coding agent. "Make me a co-op survivors game." "Add multiplayer to my three.js scene." The agent picks the tools, writes the code and runs it. So the engine an agent reaches for decides what a lot of people end up building with.
Most game engines were made for people clicking around an editor. Agents can't do that. They work best with code they can read, a typed API they can't misuse, and a way to test what they wrote without a human playing it. Multiplayer makes this harder still, because the server and the browser have to agree on every frame.
Net Forge is built for that from the ground up:
- One game simulation runs the same in the browser and on the server, so multiplayer works from the first line
- A three.js renderer on WebGPU, with a WebGL2 fallback
- Each game's rules live in one typed file an agent can read and safely change
- Playtest bots play the game for you, so an agent can check its own work
- 530 CC0 models and sounds across six art styles, so nothing ships as grey boxes
- Ten complete templates to start from: survivors-like co-op, arena shooter, tower defense, dungeon crawler, idle, platformer, card battler, monster collector, kart racer and party game
What shipped publicly:
- 19 open-source packages on npm published straight from a public repo with npm provenance
- npm create netforge@latest, which turns any template into a running game in about a minute
- An MCP server and a CLI setup command, so Claude, Cursor and other coding agents can drive the engine directly
- Full docs at forge.netnet.capital, written so both people and AI models can read them, with guides for the questions developers actually ask
- A GitHub template repo for every game, so you can start one with a single click
- Playable demos of the templates on itch.io
Everything public runs with play money. No wallet, no chain, no sign-up.
Why this matters for NetNet: the next step is the Kit, which connects a game to its own token, an in-game store and player rewards. When it goes live, anyone who builds on Net Forge will be able to launch a game with an economy attached in one flow. Each game token will trade against wsNET, so every game that launches adds a new market built on NetNet.
The open engine comes first. The more developers and agents building on it, the more games there are to launch when the Kit arrives.
If you build something, show us. Issues and pull requests are open.
That computer sitting on your desk could be helping power Asentum β‘οΈ
The Operator app takes care of the heavy lifting, with a simple interface for setup, syncing and bonding.
No terminal or expensive server required. Just everyday consumer hardware π
asentum.com/downloads
vijay retweeted
The @Asentum ecosystem keeps expanding.
AseCasino is bringing new ways to stay active, with ASEFlip and fresh daily quests adding more opportunities to earn XP.
Love seeing more projects building around $ASE.
A new community project joins the Airdrop Ecosystem Program π°πΉ
Welcome AseCasino, bringing ASEFlip and two new daily quests to the rotation π°
Earn 10 XP per play (up to 30 daily), plus another 80 XP through the new quests.
Full details π
t.me/Asentum
vijay retweeted
Whether Bitcoin rips to 40k or chops sideways, the chains that survive the volatility are built on solid ground. @Asentum's post quantum from day one, running 2.5 second blocks. The market can do whatever it wants.
Still earning all your XP from the same few activities? π
You might be missing out.
The Asentum ecosystem is filling up with applications you can actually use, with XP rewards and daily quests tied to participation β‘οΈ
Take a look around π
asentum.com/ecosystem
A new community project joins the Airdrop Ecosystem Program π°πΉ
Welcome AseCasino, bringing ASEFlip and two new daily quests to the rotation π°
Earn 10 XP per play (up to 30 daily), plus another 80 XP through the new quests.
Full details π
t.me/Asentum
vijay retweeted
Everyone spots the bottom in hindsight. The real trick is finding what's being built before the chart catches up. @Asentum is in that quiet phase right now post quantum from day one, 2.5 second blocks.
vijay retweeted
700,000 blocks and the community keeps growing.
10K+ downloads, 25K+ testnet users, and 850+ validators is solid progress.
@Asentum is giving people a chance to participate in building and testing a post quantum Layer 1 before mainnet.
The real journey is just getting started.
Hello, 700,000 blocks π
10,000+ wallet & extension downloads βοΈ
25,000+ testnet users βοΈ
850+ validators βοΈ
Word is spreading
Asentum is giving anyone the opportunity to help test and power a post-quantum Layer 1 before mainnet.
Come be part of it π
airdrop.asentum.com
vijay retweeted
Up only season hits different when you're holding something that doesn't need the market to validate it.
@Asentum is post quantum from block zero, running 2.5 second blocks, with an incentivized testnet that's actually shipping real apps before mainnet. Set your longs, but set them on infrastructure built to last past the next cycle.
vijay retweeted
ethereum:0x041ff0e49f6f774e7dc7bd10ee4a14c00b1d80b2
Most projects are just waiting for the bull run. @Asentumβs been building through the bear. Post quantum from block zero, 2.5 second block times, and real apps shipping on the incentivized testnet before mainnet even opens.
Buy the infrastructure that the next cycle will actually run on.
vijay retweeted
Hey @enzocooks if weβre talking about a coin worth paying attention to, $ASE deserves a spot on the list.
@Asentum is building a post-quantum Layer 1 with JavaScript smart contracts.
Real tech, real utility, and a community helping test the network.
vijay retweeted
How about I shill you $ASE?
You could be early to a project building toward the future of quantum-resistant blockchain technology.
@Asentum is taking a different approach building its L1 with post-quantum security from the ground up.
The network uses the NIST-standardized FIPS 204 ML-DSA-65 (Dilithium3) for network signatures, aiming to provide long-term cryptographic resilience without relying on legacy signature schemes or requiring a future migration.
While many blockchains are still built around classical cryptography, Asentum is positioning itself for a post-quantum world
And the Incentives Testnet is LIVE.
No slowing down for the weekend at Asentum πββοΈ
Morning maintenance completed: Two additional fallback nodes now online to improve network reliability π
π¨ We're aware of and addressing the explorer indexing issue + recovering missed blocks.
Check it out
explorer.asentum.com

























