More CPU gameplay from The Blood of Champions!
Been working on some new comic-style pop-up text effects whenever characters land hits! I'm also planning to add Japanese manga-style Kanji hit effects to give the combat even more personality!
And Setsuna, being one of the Yakuza 6, is always roasting somebody in her dialogue. She really has no filter. XD
The game is still in BETA, and a lot of the character sprites and animations aren't finished yet! I'm still polishing the CPU, combat mechanics, hit reactions, and overall gameplay. Slowly but surely, everything is coming together!
Still got a LOT of work ahead of me, but I'm having fun bringing this fighting game to life!
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🔥 SHANA GAMEPLAY UPDATE!! (BETA) 🔥
Man, Shana is coming along REALLY GOOD!! I've been having way too much fun coding her gameplay lately! 😂
Been working on her attacks, movement, animations, and overall fighting style, and she's slowly turning into the character I've been envisioning!
Still got plenty of sprites to finish, animations to polish, and bugs to squash, but seeing her actually come to life in-game has been satisfying as hell!
I'm trying to make sure she feels smooth, hits hard, and is FUN to play without making her ridiculously broken. 😂
The Blood of Champions is still in early BETA, but we're making progress!! More updates coming!
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Been working on Shana’s Mule Kick for The Blood of Champions!
She's still in the early beta stages, and I'm still working on her sprites, animations, and overall fighting style. I'm trying my best to bring Shana to life the way @Austonish1 envisioned her!
Right now, I'm testing her hitboxes, recovery frames, damage output, and combo potential. I want her to hit hard but still be as balanced as possible. Don't need her out here being completely busted. 😂
Still got a lot of sprites to finish and plenty of polishing to do, but she's slowly coming together!
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Here's some new gameplay footage of the Tag Team Mode in The Blood of Champions!
Two Neireo Suzakis vs. two more Neireo Suzakis... yeah, we're fighting ourselves now LMAO.
I've been working on the tag mechanics, taking inspiration from Marvel vs. Capcom and Street Fighter X Tekken. Still experimenting with how tagging, assists, and team combos should work together.
The game is still in beta, and I have a LOT more sprites and animations to add. But right now, I'm more focused on getting the actual gameplay working properly. No point adding a bunch of flashy stuff if the game is buggy as hell lol. and also been working the Design for the Characters selection order ( Took inspiration from KOF and CVS1) I still need to fix the up and polish it more. I will have to go into photoshop and after effect to make the presentation stand out more.
I'm slowly getting everything where I want it to be. Still plenty of work ahead, but here's how the Tag Mode is looking so far!
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More pre-battle dialogue from The Blood of Champions! 😂
Neireo is trying to take the fight seriously, meanwhile Eddie is just straight-up TROLLING this man before the match even starts. 💀
Bro isn't even worried about winning. He's just trying to get under Neireo's skin. 😭
I'm having way too much fun working on these character interactions. I want everybody to have their own personality, trash talk, and funny moments before throwing hands!
And trust me, Eddie is gonna be a PROBLEM. 😂🥊
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Been putting more work into the Color Customize Mode for The Blood of Champions! (Did like 3 days ago and had to made adjust still need to fix the UI more)
This one is heavily inspired by Capcom vs. SNK 2. I always liked the idea of being able to mess around with a fighter's colors and come up with your own look instead of being stuck with the default palettes.
You can adjust the RGB colors, switch between different presets, compare your edits with the original sprite in real time, and save or equip your custom palettes. I've also added multiple color slots so you can experiment without losing your other creations.
The whole menu is getting that COUNTER ATTACK NEWS broadcast-style treatment too!
Using Basu Retsuo to test everything out right now. Still got some UI polishing and adjustments to make, but the mode is coming along nicely. I want players to have some real freedom when customizing their favorite fighters.
Some of these color combinations are looking better than I expected lol.
Which palette would you rock?
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Been putting in some more work on The Blood of Champions! and done a few art commission today aswell! Took some Ideas From Capcom vs snk with TV transition, SVC pre-battle Dialogue and more.
Got 4 new clips to show y'all!
Videos 1 & 2: Victory scenes! Still adding more personality and animations to make each character's win feel unique.
Video 3: More Neireo beta testing! He's coming along, but I still got plenty of work to do. More animation frames, smoother transitions, better VFX, and a whole lot of coding fixes. Trying to get that Street Fighter Alpha 3 / Third Strike feel just right!
Video 4: Team Pre-Battle Dialogue! Giving characters some interactions before they start throwing hands.
And YES, 2v2 Battles and Tag Team Mode are in the game! I'm still working on polishing everything so the fights feel smooth, balanced, and fun.
Still a lot to fix, animate, and improve, but man, it's starting to feel like an actual fighting game now! We're getting there!
THE BLOOD OF CHAMPIONS
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Replying to @BigBroBraveLion
YES IN DEED! that what i got the inspiration from!
Been working on some more pre-match character dialogue for THE BLOOD OF CHAMPIONS! Neireo vs Shana, and man, these two can't even have a normal conversation without talking trash.
😂 Shana got a smart mouth, and Neireo always got something to say back.
Then there's Neireo vs Kana Suzaki... Yeah, arguing with your older sister before a fight is already a losing battle. She been putting this man in his place since childhood. I'm having a lot of fun adding more personality, rivalries, and funny interactions before matches. Still polishing the dialogue system, animations, timing, and overall presentation.
There's plenty more work to do, but the game is slowly coming together, and I'm loving the progress!
I want every matchup to feel different instead of everybody just standing there waiting to throw hands. THE BLOOD OF CHAMPIONS is still cooking! #TheBloodOfChampions #BloodOfChampions #IndieGame #IndieDev #GameDev #GodotEngine #Godot4 #GodotGame #FightingGames #FGC #2DFightingGame #FightingGameCommunity #StreetFighter📷 #StreetFighter3 #ThirdStrike #StreetFighterAlpha3 #Capcom #CPS2 #PixelArt #SpriteAnimation #RetroGaming #ArcadeGames #AnimeFighter #IndieFightingGame #GameDevelopment #WIP #SoloDev #IndieGameDev #FightingGameDev #CharacterDialogue #WorkInProgress
Another update on The Blood of Champions!
Been putting more work into the Pause Menu, and I'm really liking how it's turning out!
The Music Playlist got some cool features now! You can mess around with reverb, delay, pitch, and playback speed. Wanna slow a track down, speed it up, or add some crazy effects to it? GO FOR IT! I wanted to give players more freedom to experiment with the soundtrack and have fun with the music!
Also been working on the fighter profiles, match settings, and pushing that COUNTER ATTACK NEWS broadcast-style UI even further ( will be updated)!
For the second video, I made the tunnel animation into a seamless loop using Adobe After Effects! No awkward cuts or restarts, just a smooth continuous animation. I'll be updating the UI even more to give the game its own unique look and feel!
Still got plenty of work and polishing left, but I'm having a blast putting all these little details together!
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Here's another little update on The Blood of Champions!
Just showing off some of the ingame dialogue between the characters. Shana is talking trash to Eddie while Eddie is just being a troll and getting on her nerves lol. Neireo and Inoue also have some back and forth going on with their sibling rivalry.
I've also been updating some of the basic movement and animations in game, just to give y'all a look at how the game is coming along so far. Still got a lot of polishing to do, especially with the movement, attacks, and recovery. I'm trying to get that smooth feeling you get from Street Fighter Alpha 3 and Third Strike.
One thing I still need to fix is the announcer's WAV audio. The timing is a little off, so I gotta get the voice clips to sync properly with the text as the letters pop up on screen.
I'm also adding an ingame currency system called Battle Credits. You'll be able to earn credits just by playing the game, completing challenges, and unlocking achievements. You can use them to unlock new game modes, character palettes, characters, music, and stages.
And nah, you won't have to spend real money to unlock any of that stuff unless is Future character DLC. I want players to actually earn things by playing the game. But Buy the DLC character to help support the game when it comes out. Even some New Character can be bought for free and some of the exclusive more character will need to be purchase. ( that ideas might change within time)
The game is still being worked on, and there's a lot I wanna improve and add. I'm just taking my time with it because I really want the gameplay to feel right.
More updates soon!
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Been quiet for a month, but I'm BACK working on THE BLOOD OF CHAMPIONS!
I'm refining the combat, balancing, movement & hit reactions to capture that SF Alpha 3 / Third Strike feel.
Sprites still need smoother animations!
Video 2 showcases more Neireo combos using him as my template fighter. Still a LOT to flesh out! Hopefully yall enjoying so far!! Now i will be doing my Art commissions!
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Sunny’s strong hook punch is starting to hit HARD.Still unfinished, but the weight, reach, and impact are coming together really nice. More cleanup, timing, and pixel polish next!
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Kana Suzaki WIP
Experimenting with a more classic fighting-game character art style inspired by Kinu Nishimura’s recent work. Still unfinished, but I really like how Kana is coming together so far.
More soon
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