
Hayden@EngineHaydenOct 16
Australia!
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This is big, operators no longer need to wait until the 11th of December. Any operator can go live now.
The next couple of months of Engine are going to be crazy!
Engine Network is now open to all operators!
This creates some exciting opportunities for creators to grow their reach, build relationships with operators and get their games in front of new audiences.
Whether you want to distribute your games more widely or work directly with a casino on exclusive content, you can start having those conversations now because of Engine.
Is it your turn?

Hayden@EngineHaydenOct 11
Australia!
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Looking forward to getting my turtleneck in the mail 🙏

Hayden@EngineHaydenOct 9
Australia!
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🚀
We're giving away a minimum of $50,000 every month through our weekly, raffles, drops and more.
Let's start it off with $5,000 for 50 of you 🎁
✅ Follow @PlayPaperclip
✅ Like + RT
✅ Reply with Stake username
Log in to our site and join the weekly and we'll double your win 👇
Hayden retweeted
New on Engine from @metagamingslots, Rage Quit 2.

Hayden@EngineHaydenOct 5
Australia!
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Welcome to the party @BUTTERSLOTS
This week's Global Top 10 powered by Engine 📈
No surprises up top with @ValkyrieXStudio and @donut_slot holding the Top 3.
Welcome @BUTTERSLOTS to the Top 10, with @PlayPaperclip, and Twist (@JuicePlayGames) rounding out the remaining spots.

Hayden@EngineHaydenOct 4
Australia!
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Replying to @FFuZeY
🔥

Hayden@EngineHaydenOct 3
Australia!
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Big platform change for Engine: only 3-star games will now feature in Stake’s New Releases.
With the huge increase in submissions, it was becoming a race to the bottom. Too much focus was going into how many games could be released, with too little going into making each game worth playing. That creates a poor experience for players and makes it harder for great games to get the attention they deserve.
We want to work with studios who care about the player experience. Studios that put thought into their games, listen to feedback and spend time making something people want to come back to.
Those are the games we want to put in front of Stake’s player base and from 11th December, a wider audience as the Engine Network opens to more operators.
Publishing remains open under the current requirements. In the future, we may lower the minimum quality threshold to support a broader range of games, particularly simpler burst games, giving creators more freedom to build their own catalogue for their audience.
We also need to rethink the star rating system. Engine has outgrown the approach we started with, especially now that newer AI models can produce a game in a handful of prompts. We need to make sure our ratings recognise the thought, creativity and care that go into making a game worth playing.
New Releases is one way to get traffic, but creators shouldn’t build their entire strategy around Stake handling all of their promotion. Building an audience, working with content creators and finding your own ways to bring players to your games are all part of running a studio. The creators who figure this out will put themselves in a much stronger position.
We want to build a system that works for both creators and players. That means giving creators opportunities to succeed while making sure players get great games to discover and enjoy. Success should come from making games people want to play, rather than seeing who can push the most titles through the queue.

Hayden@EngineHaydenOct 1
Australia!
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Replying to @DonicLivee
Nailed it 🤝

Hayden@EngineHaydenSep 30
Australia!
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Replying to @PlayIncredible
👀

Hayden@EngineHaydenSep 30
Australia!
AustraliaConnected via Australia App StoreLocation may be affected by a proxy or VPN.Account-level information, not a live location or per-post device.
Great releases this week, I love @degen_lab 😍

Hayden@EngineHaydenSep 29
Australia!
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