Sprite Sheet Factory version 2.2.0 is available.
Added support for all-around viewpoints for impostors.
▶️Unity Asset Store
assetstore.unity.com/package…
▶️Manual and Examples
sites.google.com/view/empty-…
#Unity #Unity3D #gamedev #UnityAssetStore
Sprite Sheet Factory version 2.1.0 is available.
Added an HDRP-compatible Impostor Shader.
▶️Unity Asset Store
assetstore.unity.com/package…
▶️Manual and Examples
sites.google.com/view/empty-…
#Unity #Unity3D #gamedev #UnityAssetStore
Replying to @WeVennStudios
At the moment, I find it starts to feel unnatural when the room depth is smaller than the room width. That said, I think the overall impression also depends on the exterior wall and window design.
I tried implementing interior mapping, which I've been wanting to experiment with for a while.
Reference
インテリアマッピング(interior mapping)~1m³距離編~. コポうぇぶろぐ
coposuke.hateblo.jp/entry/20…
#Unity #Unity3D #gamedev
Replying to @_DeceptiveGames
Yes. The shader automatically handles the camera-facing (billboard) rotation, so no additional billboard script is required.
Sprite Sheet Factory version 2.0.0 is available.
Added Impostor Mode and Impostor Shader.
▶️Unity Asset Store
assetstore.unity.com/package…
▶️Manual and Examples
sites.google.com/view/empty-…
#Unity #Unity3D #gamedev #UnityAssetStore
I'm planning to update the Sprite Sheet Factory to Ver. 2.0.0. I've published the manual and examples with added documentation for the new features(Impostor).
▶️Manual and Examples
sites.google.com/view/empty-…
#unity3d #gamedev











