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As promised: youtube.com/watch?v=pJYIwprc…
Here is a tutorial on how to create a custom viewport with UE5, no C++ needed! Download UE5 and follow along. #UnrealEngine5 @UnrealEngine
Emory retweeted
You did not become technical af
You do not go from “I have no idea how to code” to “I shipped more than senior engineers!” in less than 6 months.
You shipped code you do not understand creating an insurmountable amount of tech debt you cannot fix potentially introducing bugs and other issues you cannot find.
Emory retweeted
Gamedevs of absurdly successful game yet again defeated by C level's ability to imagine an even bigger number.
Information on today's layoffs
epicgames.com/site/en-US/new…
Emory retweeted
I just received an email with 14 words in it. Gmail says this.
Clearly an excellent use of power, land, and GPUs. Thanks, AI.
all smoke & mirrors
Emory retweeted
I thought pedophilia would be the red line.
Turns out, I was wrong.
There is no red line for MAGA.
These people are evil.
There is no other word for it.
Emory retweeted
Check out our gravity-defying skater, X-GRAVITY with a fresh new reveal trailer, and wishlist on Steam now! store.steampowered.com/app/3…
youtu.be/80ydXS-EOSU
#XGRAVITY #games #indiegame #gamedev #skateboarding #comingsoon
Emory retweeted
People that ask Grok “is this true” are the reason our society is getting dumber by the minute.
Emory retweeted
I don’t know who needs to hear this, but using the Bible to justify bombing Iran is no different than extremists using the Koran to justify terror.
Weaponizing religion to excuse violence is dangerous—no matter who’s doing it. Stop the hypocrisy.
Emory retweeted
So you told an AI program to draw… and you want to take credit for it? Who are you; Pythagoras? 🙄
Emory retweeted
Awwww did someone take your hard work and use it to train a model to mimic your expertise without compensation
Part 2 of the procedural planets blog is live: ueta.xyz/2024/11/journey-to-…
This entry is a deep dive into creating a procedural grid mesh that will later be used to create a custom terrain system.
#UnrealEngine5 #TechArt
Truly a huge win for game devs at large. I could not reasonably get things done without Rider in my day to day work.
Contribute to open source, learn through self-education or courses, record educational podcasts, or grow your pet project easily with a FREE Rider subscription for non-commercial development.
Download and start today 👉
jb.gg/rd-free
Spread the word! #dotnet #gamedev
I have decided to start a technical art/programming blog. My first entry is dedicated to my journey towards developing procedural planets in UE5. ueta.xyz/2024/10/journey-to-…
#UnrealEngine5
New addition to the UE 2D plugin I am working on: silhouette masking for y sorted sprites. This version includes the ability to sample the character's color so a flat color is avoided. #UnrealEngine5
Here are the first two extensions in my plugin that extends Paper2D's workflow. Custom import pipeline to automatically set proper texture settings, and an entry to the Sprite Actions menu to batch set the sprite pivot mode. #UnrealEngine5

































