Rendering a 128x128x128 voxel volume of procedural noise!
I implemented 3D Perlin noise in a compute shader to generate procedural voxel regions in parallel on the GPU.
Wasn’t as difficult as it sounded.
And wow it’s blazingly quick already from first implementation. It’s even effortlessly recomputing the noise every frame at the moment.
So far so fast!
Bobby Gehr retweeted
Everyone say hello to Bobby Gehr! (@EliteBAM) Bobby is joining as our newest Software Engineer here at Bitshift! More news is coming soon but you will just have to stay tuned to find that out... 😎
Hey @mhigby , Planetside 2 continues to crash even after GU11, only now it is worse, crashing in 15 minute intervals. Please look into this.
Bobby Gehr retweeted
Halo 2 was initially delayed for PC release because one of the developers hid a picture of his butt in the game.
Bobby Gehr retweeted
At $500, the Xbox One is too expensive, says economics author. RT if you agree.
Bobby Gehr retweeted
Look who we found playing #BF4 at E3.
Does anyone recognize this guy?
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Bobby Gehr retweeted
Which #BF4 feature are you excited for?
RT for Levolution
Fave for Amphibious Assault
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Pre-Order Battlefield 4 now! bit.ly/12nE3OG
Bobby Gehr retweeted
EA: HERE. TAKE IT. PEGGLE 2. MIRROR'S EDGE 2. MORRIGAN. STAR WARS. ARE YOU HAPPY?! ARE WE GOOD NOW?! CAN WE BE FRIENDS?!
Bobby Gehr retweeted
It's true: Star Wars Battlefront. #EAE3
Bobby Gehr retweeted
It's official: #PlanetSide2 is coming to #PS4. Stay tuned for more info next week at #E32013! ow.ly/lK7gx #PS2onPS4 #E3
Bobby Gehr retweeted
You've been challenged to make Trials of Ascension an even better game by simply retweeting this! Learn more at bit.ly/16dKW25
Bobby Gehr retweeted
Thanks! "@MP1stLara: OK Guys, you know how I felt about A:CM, but wow Bug Hunt Mode is absolutely awesome. GG @DuvalMagic"















