Joined November 2018
GodOfHellfire retweeted
Los que mandaron al rey a la guillotina fueron los burgueses puto retrasado
Porque la primera revolución francesa se consiguió con amor y palabras bonitas a los burgueses
Readers added context they thought people might want to know
La Revolución francesa fue una revolución burguesa. share.google/CaaOQOGaUr6ZbM… es.wikipedia.org/wiki/Revolucio…
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GodOfHellfire retweeted
they took a picture of me protesting
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GodOfHellfire retweeted
Your universe has no meaning to them. They will not try to understand. They will make a fire with your 1st edition Charizard.
INFO 🚨🇫🇷 | Des centaines de cartes Pokémon retrouvées éparpillées sur plusieurs mètres dans les rues de Lille, après l’incendie du magasin « Le Coin des Barons ».
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mountain tim in the window frame in gyro and johnny’s room
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GodOfHellfire retweeted
Una empresa multimillonaria se cagó contra 3 gordos porteando con Claude
GTA 6 will reportedly release on PC within the first 3 months of 2027. (Source: gamesbeat.com/grand-theft-au…)
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GodOfHellfire retweeted
The minds and going-abouts of the cattle are truly fascinating
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Saudi Arabia: “BRO WE ARE UNDER ATTACK DO SOMETHING WE ARE IN AN ALLIANCE!!!!!” Pakistani Ministry of Defense:
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GodOfHellfire retweeted
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GodOfHellfire retweeted
Bloodborne has a new co-op mod, BBSC, for up to 5 players. >It lets you explore Yharnam, fight bosses, and progress with friends while staying connected through deaths, boss defeats, or area changes. >Everyone keeps their own character, levels, and items. >Players can share progress, unlock shortcuts together, and earn boss rewards. >Enemies get stronger with more players. It works with the shadPS4 emulator and a test version for the native PC port, plus split-screen on one PC. As an early version, some features are missing, including Chalice Dungeons. github.com/Classmg22/BBSC
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GodOfHellfire retweeted
soy una japonesa honesta y admito que me estoy guardando para gordo argentino tercermundista fracasado
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How 1939 Europe would be moving through 2026 Africa
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En Colombia alguien propone hacer esto y no lo bajan de fascista
The transformation of Chongqing, China 🇨🇳
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Replying to @aqn_purple2
ポル・ポトのように正義と怨念の両方に燃えた人間の末路はあのような狂気を纏うものなのだと思います。 キャサリン・マッキノンやジョージ・ソロス、後は意外かも知れませんがミルトン・フリードマンなんかに関しても、同様の狂気を実は感じています。 (日本国内の存命人物は敢えて挙げないですが)
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how i feel watching sbr every week
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GodOfHellfire retweeted
Saw a well dressed black man quietly reading a book with his son on a park bench
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GodOfHellfire retweeted
jojo parts ranked by how bizarre they are
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GodOfHellfire retweeted
Are you kidding me? The official Xbox response to mega-viral game remixing is "This is good for players. It challenges our business model, so what. We'll start a lab." Asha should run MS. Never seen anyone this tapped in
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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Descanse en paz el mejor desarrollador frontend de la historia savewalterwhite.com
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