It's going to be a wild ride!! #UnrealEngine patreon.com/UnrealEchaminya?…
Here's a unity quick tip as i work on some finishing touches. Makes it soo much easier to smoothen edges rather than having to go external. Tis the season!! #screenshotsaturday #unitycommunity #gamedev #christmas Game Coming very very soon!!!
Gotta love blender in how i can seamlessly transition a model from one format to another. I don't know if there is any more powerful "in-between" 3D software #TrailerTuesday #IndieGameDev
Wow
✨ I've been using #Unity3D for 12 years. ✨
I'm using Blender's GeoNodes for a procedural mesh that's realtime-animated with a custom shader in Unity.
---(reminiscing, reflection follows)--
At some point, you realize it's 'all' states, relationships, and data/information. What is, isn't, and how they relate, subject to laws, principles.
🌌 Define some latent space -> atomics, data -> simulation/form -> information. Like a grid-texture of pixels that are to mean something, represent something. And they are processed/simulated in some way by some measure.
So that you get some transformed, meaningful result.
What is possible, here? -- in that space.
(by the parameters, and features *defined*).
🧊 Likewise, a 3D field-volume in which things exist, being and not being. It may sound mystical, but I mean it literally: the definition of what things are, and are not, and what that means as a relationship (to something[s]).
Take, for example a sphere, or box collider primitive.
🪩 Sphere's and circles are the most simple colliders, involving only a point (where they are) and radius (distance from that point, as a center) to define.
💥 The equations to calculate collisions against and between spheres is also relatively straightforward. Implementation of that is a part of building primitive relationships and definitions for simulations.
🎇 It follows, that for a particle system, the data structure of a single element/particle is (about) some point that simulates in some way. Boids and fluid sims have this in common.
It seems this year (so far) has been ~about realizing that (with greater lucidity, at least), and learning it all relates to the nature of the universe.
Involving simulations, and data flow-control...
Ultimately, all these things are objective to us, in that we learned and were taught about how things work.
And all the same, *I'm* still learning, too. 👀
#blender #b3d #geometrynodes #gamedev
Not gon lie. The animation speed of 67 is literally what matches to the rhythm of my music lol!! #gamedev #animation
Looking at some mixamo animations and i liked the speed of 67. If you know you know lol! #gamedev #indiedev #indiegame #gamedevelopment #gamedevtips #madewithUnity
Sometimes the splash screen crops so if you don't want that, just scale to fit ! #gamedev #indiedev #indiegame #gamedevelopment #gamedevtips #madewithUnity
Quick tip: You change the skybox by going to windows > rendering > lighting > environment #gamedev #indiedev #indiegame #gamedevelopment #gamedevtips #madewithUnity patreon.com/posts/changing-s…
Still amazed at how these skyboxes made such a HUUGE difference to my game's look
#gamedev #indiedev #indiegame #gamedevelopment #gamedevtips #madewithUnity patreon.com/posts/some-usefu…
#ScrollbackSunday Thought i'd do a quick tip visual video version for when you need to align those elements in your UI since yáll really found it helpful. #gamedev #indiedev #indiegame #gamedevelopment #gamedevtips #madewithUnity #SundayFunday
Quick tip: The hours i stayed here thinking the button wasn't working when all along, there was an overlap from the rectangle text. Save yourself some hours and check out for those! #gamedev #indiedev #indiegame #gamedevelopment #gamedevtips #madewithUnity #ScreeshotSaturday
Quick tip: Quite helpful when you need to align those elements in your UI. Also, am I teasing the release of something very soon? Maybe I am, Maybe I'm not! 😸#gamedev #indiedev #indiegame #gamedevelopment #gamedevtips #madewithUnity
echaminya.itch.io/echaminya-… Coz this #gamedev couldn't wait for #ScreenshotSaturday or #WishlistWednesday 😸
I found this literally in the final hour and what a previlege it is to have submitted something. A prototype of sorts hehe! Let's see how this goes! #Hackathon
Happy Good Friday!! For God so loved the world!! Cat spreading the love of John 3:16! 😸 The reason for the season!! Also, game coming out real soon. #GoodFriday #Easter #John316 #Gamedev #FeatureFriday before #ScreenshotSaturday #Easter2025 #GoodFriday2025
Cat game coming soon on multiple platforms. For yáll cat lovers 😸 Let me know what device you have and/or where you would like to play. PC? Android? iphone? ipad? Steam deck? itch? Apple TV? Any other? ...... #TeaserTuesday #gamedev










