
👩💻 Creator of @SPRAWLfps & func_godot. ⌚ Prev. Warframe, Sea of Thieves & Horizon: COTM.
Liverpool
Joined May 2020
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So excited to finally announce SPRAWL zero!
We've been working on this in secret for the past couple of years! We're taking a leap forward to the 2000s, inspired by the era of classics like Halo!
// Y2K is back //
@embyr.bsky.social retweeted
SPRAWL zero is out now!
Available on PC via Steam, Steam Deck & Epic Store - Xbox Series X/S, PS5 and Nintendo Switch 2.
Thank you to all our supporters for making this possible, we owe you the world!
@embyr.bsky.social retweeted
if you ruin a perfectly nice sprites with scary monsters you get no bitches
@embyr.bsky.social retweeted
The SPRAWL zero demo is OUT NOW!
We're thrilled you can finally get your hands on the demo on Steam now!
To let you fully dive in, we’ve included the first two levels: The Graveyard and Buried.
So much hard work from everyone here at MAETH, building the game of our dreams!
@embyr.bsky.social retweeted
I’m looking for players who have:
• A love for Y2K era shooters.
• Vibes for 2000's breakbeat, trance, and DnB music.
• The strength to survive in a broken cyberpunk dystopia.
• And strategy to use cybernetic enhancements and gravity manipulation.
This is SPRAWL zero!
If you're wondering why trans people are so "whiney" this is what we have to deal with on a daily basis.
@embyr.bsky.social retweeted
Arkane's games like Dishonored and Prey are huge influences on our dev team, and we wanted to capture some of their emergent gameplay in our world design.
I've created a new Godot PR!
This change adds a Fixed Resolution mode to SubViewportContainer to make it much easier to create low resolution games that handle input passthrough correctly.
github.com/godotengine/godot…
Citing Halo, FEAR, and Half-Life 2 as inspirations, Sprawl: Zero waves goodbye to boomer shooters and heralds the arrival of the Millennial FPS pcgamer.com/games/fps/citing…
@embyr.bsky.social retweeted
My heart just jumped out of joy!!
SPRAWL Zero just got announced and it looks SO GOOD!!!
Combat in Sprawl Zero is fast-paced but grounded. Enemy squads will communicate and coordinate to wrestle the advantage. Flanks, covering fire, and grenades will flush you out, creating dynamic firefights inspired by classics like F.E.A.R. and Halo.
@embyr.bsky.social retweeted
Went off on a little tangent, "Wouldn't this make a cool live wallpaper for my desktop?" Turns out it's not so difficult (to start). Wallpaper Engine, Lively, etc... all seem to use the same method:
🔗 codeproject.com/Articles/856…
On Windows, desktop windows have a hierarchy. It's possible to parent windows to the wallpaper (worker window?), causing them to appear behind icons. This works with Unity applications, where you can self-live-wallpaper-ize your game with C# (using platform invoke).
#unitytips #gamedev
Update for the artificial life (boids) repo. 🪼
Agents steer in a sea of reactive 'bioluminescent' particles. Groups of boids form sub-flocks, which generate force fields proportional to their mass. Bigger swarms -> larger force field radius and push.
(still working on source before commit + push)
#unity3d #gamedev #indiedev





























