
Coding Master Jedi - Creator of @XWingVR - Data Science and ML - AI & VR research @UtahSoC and @eae_gamerU - 3D Art hobbyist
Joined August 2020
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Materials practice, a self portrait #SubstancePainter #learning
Last 15 minutes of this talk is some of the greatest live coding I have ever seen: youtu.be/6avJHaC3C2U?t=2793
Dylan Stout retweeted
First look at alpha version of Survival. I died before I got to jump to next star system! Stay tuned for more. #ProjectStardust #VR #madewithunity
Literally happened to me today:
Really sad I am not getting more time to work on @XWingVR - my health is really poor atm - but here is a short video of progress for those interested youtube.com/watch?v=Gs404jeI…
Sent away from the doctors again without any answer for what feels like the hundredth time. Seriously losing my faith in diagnostic medicine
Watch, I'll finish this next update to Project Stardust and before I can release it Squadrons will drop a Death Star DLC and glass me from orbit.
It’s really sad the Arecibo Observatory collapsed; not only because it helped discover neutron stars, but also because it was backdrop to GoldenEye.. my favorite James Bond film. Did anyone search the wreckage for Alec Trevelyan? (no one was hurt)
After seeing how crisp and clean the vector lines from Shapes in Unity is I now have to add rewriting an entire UI to my backlog.
Unity devs, is there any performance benefit for VR project to move from built-in render pipeline to URP?

















