Intel from the core of #indiegamedev studio Duckocide Games (founder). Now using #godotengine. Play (Steam): https://xitter.cf/t.co/VWsFM8kIqW

Andover, England
Joined April 2009
Are You Ready to be Tested? #outnow on #steam 馃憠 bit.ly/finley_steam 51 Levels, Over 40 achievements and of course The Prize for those that pass level 51! Finley is waiting 馃懡馃憤 #indiegames #puzzles #videogames #indiedev #indiegamedev #casualgame
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My daughter and her partner did a thing... A game jam thing... All about reincarnation... Go play it #gamejam #indiegame #IndieGameDev #rebirth 馃槈馃憤apusgames.itch.io/reburf
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Been a while but I've been down a rat hole of generalising controls, wheel and levers against physics forces and floating objects. However, I'm emerging from the conundrum and sailing the high dungeon seas! #godotengine #gamedev #indiegamedev youtu.be/Y2KsrPuJJCY
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馃幎What shall we do with a drunken sailor...馃幎 Yay, the buoyancy physics approach works for the big stuff as well as the little stuff! It's totally unfinished but this ship is pretty big on the aft section (just not visualised). #godot4 #madewithgodot #indiegamedev #indiedev
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Yeah boy, that's totally buoyant! Watched a video, learnt new tricks with synchronisation of GPU and physics on CPU, and... I've got things floating on the noisy water. So excited about sailable vessels going now. Whoop! #godot4 #madewithgodot #indiegamedev #godotengine
馃幎Out of the sun (Under the boardwalk) we'll be havin' some fun..馃幎 ...And in the game proper! An initial iteration of some procedurally generated piers (boardwalks). #godot4 #indiegamedev #indiedev #madewithgodot
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馃幎Out of the sun (Under the boardwalk) we'll be havin' some fun..馃幎 ...And in the game proper! An initial iteration of some procedurally generated piers (boardwalks). #godot4 #indiegamedev #indiedev #madewithgodot
馃幎 You spin me right round baby right round... 馃幎 Refining the movable whirlpool feature. Once again, pretty pleased with this evenings #indiegamedev efforts. I think #godotengine is starting to sink in and made this pretty comfortably (mostly shader work tbh). #godot4
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馃幎 You spin me right round baby right round... 馃幎 Refining the movable whirlpool feature. Once again, pretty pleased with this evenings #indiegamedev efforts. I think #godotengine is starting to sink in and made this pretty comfortably (mostly shader work tbh). #godot4
An attempt at a half decent water shader. Uses vertex deformation for waves (really!? 馃槣), a whirlpool and up to 16 ripple sources (for things floating). Chatgpt prompt as a starter, but refactored over 80% of the shader code (good learning though). #godotengine #indiegamedev
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Awesome:
Terrain3D 1.0 has been released! Fully supporting #GodotEngine 4.4. We've reached "production ready" after 10 public releases over 1.5 years, with the help of over 30 contributors. This release comes with new features like... 馃У
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Why the water? Well there are some vast rooms in these dungeons that will be navigable by vessels of various forms the exhibit both safety and danger (...aka "boss" type entities). (Started making these over a year ago! 馃榾) #godotengine #indiegamedev #indiedev #dungeon
And in the game... I need to procrastinate and endlessly tweak this water (the edges need to be a bit more foamy for me), but I'm pretty happy with these murky wet death traps. #godotengine #indiegamedev #indiedev #dungeon
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And in the game... I need to procrastinate and endlessly tweak this water (the edges need to be a bit more foamy for me), but I'm pretty happy with these murky wet death traps. #godotengine #indiegamedev #indiedev #dungeon
An attempt at a half decent water shader. Uses vertex deformation for waves (really!? 馃槣), a whirlpool and up to 16 ripple sources (for things floating). Chatgpt prompt as a starter, but refactored over 80% of the shader code (good learning though). #godotengine #indiegamedev
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An attempt at a half decent water shader. Uses vertex deformation for waves (really!? 馃槣), a whirlpool and up to 16 ripple sources (for things floating). Chatgpt prompt as a starter, but refactored over 80% of the shader code (good learning though). #godotengine #indiegamedev
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It's been a while since I've posted some progress on this #godotengine game. But I'm feeling pretty stoked right now with it! Procedurally generated, this underground dungeon area quite literally 'Rocks'! #gamedev #indiegamedev #godot4 #madewithgodot
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That #indiegamedev feeling when you have just spent 2 weeks on perf refactoring. Honing your "work of art" code to strip out, multi-task and process the bare essentials. You run it and see it RUNNING SLOWER! Your 60fps "mostly" masterpiece now barely hitting 30 fps! 馃槨馃槦馃槶
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Just keeping warm by the fire. Dark cave that... #godot #madewithgodot #indiegamedev #gamedev
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This place may be magical, but there are hidden depths... An earlier look at ancient barrow (in the early stages of procedural generation coding). #indiegamedev #madewithgodot #gamedev #solodev #godot4
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...There is a magic here!? #indiegamedev #madewithgodot #godot #gamedev (Modelling a Barrow tomb entrance)
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Yay! Good #sunday #indiegamedev day! Here's is the tomb in the game with sound effects and monster spawn triggers. 馃攰 #madewithgodot #godotengine
We all know opening a Tomb is generally a recipe for a bad experience - Just ask Rene Belloq 馃槈 Oh wait, didn't he see the light and was vaporized? Tomb opening animation and shaders therein. Need to add some sound effects and try it in the game! #indiegamedev #madewithgodot
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We all know opening a Tomb is generally a recipe for a bad experience - Just ask Rene Belloq 馃槈 Oh wait, didn't he see the light and was vaporized? Tomb opening animation and shaders therein. Need to add some sound effects and try it in the game! #indiegamedev #madewithgodot
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It's alive.. alive..! This monster dropped in to the game relatively painlessly. A wonderfully predictable skeleton warrior(!). The foot soldiers of a dungeon. I want to implement some tactical traits, may be some flanking behaviours. #indiegamedev #godotengine #gamedev #arpg
Just starting porting this wee fleshless warrior from my old unity project in to my bright shiny #godotengine project. Will definitely repaint sometime but right now I want a few more monster types wandering around! #indiegamedev #gamedev #indiedev
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Just starting porting this wee fleshless warrior from my old unity project in to my bright shiny #godotengine project. Will definitely repaint sometime but right now I want a few more monster types wandering around! #indiegamedev #gamedev #indiedev
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Try not to lose your head! So I'm parking #gamedev of this element of the game for a bit. I can feel myself starting to procrastinate with it so time for a change and come back later. #indiegamedev #godotengine #godot4
Still working on that giant musical Orrery puzzle. Happy with it so far. All configurable and solvable without musical knowhow - Like all adventures you just got be observant really 馃檳馃檲 #godotengine #indiegamedev #indiedev #rpg
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