DrLolface retweeted
With all the chatter about exploits and frustrating behavior by logi drivers I wanted to put this to the test myself to see what the numbers actually were.
So I drove a logi truck an entire match. Well most of one. I got started at about 15 minutes late (Score was 15-14-9).
That said in about 65 minutes of driving Logi I made 25895 XP including win bonus. So figure like 19k without the win bonus.
I spent about 53k on the truck, my kit, a crate of hammers, and an extra fob. None of which I needed to do, so I could of easily made 130k vs 100k. And that was with the vast majority of my pallets not being unloaded cause they couldn't be.
Had I run through the entire match I probably could of done 30k XP easy, and another $30k or $40k in profit
That was with an unused FOB. In other words, the team built a fob, but stopped using it and spent the whole match chasing the circle. Not complaining or anything, just providing a relevant point.
This also means you can do 20k xp an hour pretty consistently I think. That means you can unlock the T72 in less than 5 hours of gameplay. The Gepard is about 10. Arty truck is about 17. And the L2A6 is about 26.
For comparison, I spent an ENTIRE match in a Gepard driving it. WE did pretty good. I got like 5 kills myself defending us from infantry, along with probably 40 assists from Jesse killing stuff. That didn't even pull 14k XP..... And I only made $72k
So, in back to the logi truck, I spent 65 minutes doing something that did nothing to help the team. I was playing solo truck sim for an hour. No one cared about me cause why should they? The fob wasn't mortaring people or calling drills so it's out of sight out of mind. People probably didn't even know we had one.
And it gave more XP and money than driving around in a GEPARD. Shit, it's more than I make in MOST of my matches running around with a rocket launcher and assault rifle getting 30 or 40 kills and shooting down a dozen helis.
This is the best example so far of a BROKEN incentive structure. This is why you'll sometimes have 5 or 6 people doing nothing but running logi to the determent of the rest of the team.
I'm perfectly fine with Logi paying well. It's a shitty job IMO (if you like it that's cool, I don't). And when it's being done to benefit the team it is VERY important. Even more so now in S2 because of how fast mortars and Talons can drain supplies.
But in order for it to pay well it should be a benefit to the team. Logi drivers shouldn't be able to make huge money just delivering dead end pallets that never get used. It incentives players to NOT play the game. In fact it incentives them to actively avoid it so they don't loose their streak...
In a match yesterday I watched a team of 4 or 5 logi drivers build a burner fob off on one side of a circle with no intent to use it for anything other than unloading their pallets into.
It eventually got destroyed cause someone showed up and popped it with an IED or c4 or something. No idea if it was coordinated, but it wouldn't surprise me.
Those same drivers dropped another fob in the same place 5 min later and filled it with all the pallets that wouldn't fit in the previous full FOB. They were all 200-300k in profit for the match cause we pulled out a win despite them not helping.
This is exploitive play and ruins the experience of other players. I'd rather have a completely lost newb trying to figure out how to use mortars than ass clowns like those drivers.
DrLolface retweeted
As for criticisms, I have only two that I actually feel strongly about:
1. Transmog should work with cloaks (repost if you agree!), and
2. I've never seen my thief pawn use Combustive Caper. Enemies that have it use it often, so the pawn AI should be able to.
That's all.
#DD2DA
DrLolface retweeted
I just finished my first playthrough of the Norgan storyline (and on Hard Mode no less), and I can easily say that #DD2DA is the best expansion to a game I have ever played. No bias, it really was that good. To the #DragonsDogma2 development team, thank you, and well done!
#DD2DA
DrLolface retweeted
It's ya boi, Chatacabra!
In this concept art we show you how the team designed the bone structure for this rather hench Amphibian! #MHWilds
DrLolface retweeted
- Parry Start Up Frames -
most of reversal, parry & sabaki in this game has 5f start up but some characters might have faster parry than the others
@mixboxarcade
DrLolface retweeted
Well, there it is.
Norgan.
See you on the other side, folks. This is @ExpandDD2, signing off.
(For now, at least.)

































