🎙️ Please join me at the XtremeJS conference on April 9, 2024 📅, for an insightful dive into the latest ECMAScript 2023 features. Register now with the code MYGAMES2023 🎟️ eventbrite.com/e/the-xtremej…
The XtremeJS online conference will take place on April 9, 2024 xtremejs.dev. #conference #online #javascript @philnash @anishaswain @Karan_Kiri @DmitriIvashenko @mrjoshualat @chrisrng @HowDevelop @DSz340 @js_svemirko @schkolne
🚀 Please join me at DevDays Europe 2024! 🌟 In this talk, we will dive into Trio and asynchronous programming in Python and structured concurrency. Don't miss! 🔥
🔗Register devdays.lt/tickets-payment/
✨ Explore the nuances, tips, and tricks for a seamless transition to #WebGPU.
hackernoon.com/migrating-fro…
#WebGL #JavaScriptAPIs #GraphicsRendering
Dmitrii Ivashchenko retweeted
Join Dmitrii Ivashchenko, Software Engineer at buff.ly/2MR1KND, as he takes you on a journey into the world of game development. RSVP➡️buff.ly/3sztVX1
Network architecture patterns impact player interactions and depend on genre and scenario. 🌟 Four patterns exist: lockstep, rollback, snapshot interpolation, and lag compensation. 🎮
Check out Part 7 at: hackernoon.com/unity-realtim…
🎙️ Please join me for my talk on Migrating from WebGL to WebGPU at @conf42com JavaScript 2023 next Thursday! 🚀
🔗 conf42.com/JavaScript_2023_D…
Dmitrii Ivashchenko retweeted
The next talk at GameDev Day 2023 is:
🎙How To Stop Writing View-Classes for Unity UI by Dmitrii Ivashchenko
Join us: youtube.com/watch?v=_Dap0N8V…
#GameDevDay2023 #gamedev
🎉 Glad to share that I was one of the winners of the Unity Writing Contest by HackerNoon!
hackernoon.com/the-unity-wri…
Dive deep into real-time multiplayer topologies! 🎮 Discover the strengths & pitfalls of P2P, authoritative servers, & more.🕹️
🔗 hackernoon.com/unity-realtim…
#Unity #Multiplayer #Gaming #GameDev #NetworkTopology
Dmitrii Ivashchenko retweeted
📣Explore the transition from #WebGL to #WebGPU, demonstrating how these changes affect game dev. The talk by @DmitriIvashenko will include practical examples & code snippets to illustrate key differences & their implications on performance.
Join us👉jsgamedev.com/
🚀 New article alert! Explore the tips for preparing game data in #Unity for smooth network transmissions. From JSON to binary serialization. 👾🎮 🔗 hackernoon.com/unity-realtim…
#GameDev #MultiplayerGaming
NAT technology is a crucial part of modern Internet infrastructure, but it can impede direct connections between devices. In this article, we will explore various approaches to overcome this issue, including NAT Punch-Through 💪 and Relay Fallback 🔙.
hackernoon.com/unity-realtim…
Learn how to get TCP reliability without sacrificing UDP efficiency with RUDP in part three of my series on real-time multiplayer gaming in Unity! 💡
hackernoon.com/unity-realtim…
#Unity #Networking #RUDP #TCP #UDP
I’m excited to be speaking at the @Bitrise #MobileDevOps2023 Summit on October 4th! I'll be diving into creating a reliable CI/CD and validation system for the Unity game and sharing some insights. Register here: bit.ly/3rIv9yt
🎉 Thrilled to announce that my series on "Unity Realtime Multiplayer" made it to the Top 10 finalists in the 3rd round of the Unity Writing Contest by @hackernoon! 🏆
Wish me luck for the final win! 🍀
hackernoon.com/the-unity-wri…
🎮 New on #UnityRealtimeMultiplayer series: Exploring TCP, UDP, and WebSockets! 🛠️
Dive into the protocols that power real-time multiplayer games. Learn about OSI levels and how TCP ensures reliable data transmission. 🕹️
hackernoon.com/unity-realtim…
#Unity #Networking
Unveiling the first piece in my Unity Realtime Multiplayer series. Dive into the basics of networking in game development.
hackernoon.com/unity-realtim…
#unity3d #gamedevelopment
So excited to be talking about Migration from WebGL to WebGPU at @jsgamedevsummit this year. Here is my digital badge portal.gitnation.org/badges/…. You can register via the badge and join me here: jsgamedev.com/
Welcome @DmitriIvashenko, proud member of the International Game Dev Association👋& an avid author of articles on Medium & HackerNoon. As a judge, the speaker has actively participated in evaluating projects for CODiE Awards & Globee Awards 2023🏆
Join🔥jsgamedev.com/
Here is my new article about garbage collection comparison between Unity and .NET
hackernoon.com/memory-master…













