CTR is one of the most important stats in UGC, yet CTR metrics are relayed to UEFN creators excruciatingly slow, where time matters.
I'd like to focus mostly on A/B testing, it's the most painful experience at the moment. The test results take way too long to form and have to be interrupted/cancelled if you want to publish a new release. This can hurt creators that are given any type of time specific spotlight in discovery rows, for example, Epic's Picks, Sponsored Row etc. where waiting for results can be detrimental to your success.
Luckily most the times you can actually infer which thumbnail is doing better since CCU is directly proportional to it, so if you see a great jump right after starting the test you can assume the B variant is winning. However the data still matters, and is important for learning and helping anyone analytical recognizing patterns.
Currently the campaigns page updates CTR on short intervals which is amazing, but why can't we have this for cumulative/general CTR and for A/B testing? I think many creators who understand how important CTR is will value this changing. @FNCreate #UEFN
BATTLE PASS UI - OUT NOW! 🚀⭐️
📦 Includes:
-100 Tiers Across 1–10 Fully Customizable Pages
-Complete Level & XP System
-In-Game Level Progress Bar
-Reward-Ready Claim Pop-Up
-30 Custom Animations
-48 Animated Materials
-10 Vector Icons Included
-Island Transactions Integrated
-Custom Audio Design
-Easy Setup — No Verse Knowledge Needed
-and much more... 🔥
Now available in my store! (Link in replies)
#UEFN #FortniteCreative
We need more of whatever today's update was. Epic being epic again
41.00 might be the best #UEFN update ever, if not, one of the best.
Huge amount of content, better stabilization but most importantly... QoL.
It's really nice to see Epic improve the tools and reduce frustration for some of the most annoying tasks (pushing changes etc). That also has an indirect impact on the quality of games, since developers can build faster and better
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Dizvo retweeted
Looking to join a UEFN studio full time.
I've spent 3+ years in UE and UEFN as a generalist focused on level design and environment work. I have three completed, unreleased games ready to transfer with 100+ hours already spent on them. Whether a studio wants to build on what I've made or start something new, I can do both. Previously, I was studio lead for Loserfruit and part of the founding of Bifrost Studios.
Before UEFN I spent a decade as a marketing director across multiple fashion magazines and worked with emerging brands on sales and growth. The connections I made translate directly into brand collaborations and activations inside UEFN, which is where I've been focused for the past five months.
I'm looking for the right team to build with and can break down my plans in DMs!
#UEFN #Fortnite
The new discovery changes look tragic at face value, but I think people should at least wait before jumping the gun. I'm not saying it's a good change, but discovery is a giant algorithm made to cycle maps over a long period of time and people are judging it within the first couple hours, most without even having a horse in the race to begin with.
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Dizvo retweeted
Hey UGC community! I was just unexpectedly let go from my day job. Looking for full time roles but if contract is all I can get for now then I’m cool with that. I have over 2 years of UEFN/Verse experience and have been working in Roblox Studio recently as well. RTs appreciated!
Why Epic NEEDS Fortnite thin client now more than ever.
After all the noise from the March 10th incident. I'm seeing that the separation of Fortnite base game and UGC modes are in best interest for longevity and actual growth for the platform.
Dedicated Battle Royale players have consistently made it clear they don't like UGC games being shoved down their throats and having to find the mode they actually want to play. And it's completely understandable. It's echos "Why Torture Doesn't Work"; If they aren't tempted to click on the modes now, what's going to tempt them anytime soon? (aka. they've already made their mind).
In a time where frictionless experiences are highly valued, Epic is actively creating friction for the players that just want to play the base game and vice versa for players that want to play UGC games. UGC + Fortnite shouldn't have to be synonymous and undetachable from one another.
Speaking on friction, the accessibility and speed of Fortnite UGC compared to Roblox is like comparing apples to oranges. Fortnite is unaccessible and slow; Roblox is available everywhere (device wise) and can get you into an experience in seconds.
I'm currently typing this from a Mac and can open a Roblox game in the blink of an eye. On Fortnite, Well I am unable to even install the client...
This is the groundwork that ACTUALLY needs to be made for a prosperous platform. It may seem obvious to many but there seems to be no sense of urgency.
I already acknowledge efforts are being made to thin the Fortnite client, and I acknowledge that this could actually be detrimental to the UGC platform, but I think it has to be done. And rather soon.
#Fortnite @TimSweeneyEpic
Congrats @x_walkcrew
Lots of learning has taken place. Great things coming, for an even greater year ahead.
Been busy for a while now. here's what I've been working on for @MetaGGXX . Completely solo developed by me. Environmental models by @max_masti and plane models by @Eve3D_UEFN .
Below is a compilation of the development #UEFN
6592-8377-4776
Dizvo retweeted
PARTY GOLF ⛳ is out NOW in #Fortnite!
Use the code: 8144-9733-4847
🏌️ Jump into a fun and competitive mini-golf party game
🎯 Aim, shoot, and sink the ball with physics-based gameplay
🎉 Play solo or with friends and fight for the best score
✨ Unlock cosmetics and master every course
👥 Up to 8 players
Have fun and don’t miss the hole!
@FNCreate #UEFN #FortniteCreative #CreatedInFortnite #PartyGolf #Weeplow























