Shoutout to any of you involved in security updates be you one who writes code or one who has to deploy.
Personally, I have some really mixed feelings about this.
A video game reverse engineering community has shut down because many games can now be trivially reverse engineered and decompiled with AI: "The community aspect of decompilation has been broken."
404media.co/video-game-rever…
Displaced Gamers retweeted
Est ce qu'il existe un jeu d'arcade 2D avec un framerate plus mauvais que Metal Slug 2?
La série Metal Slug à déjà un handicape rare pour du jeu d'arcade 2D. C'est une série qui est capé en 2 VBL soit 30 fps. Je connais seulement OutRun comme jeu d'arcade 2D capé en 2 VBL et...
Displaced Gamers retweeted
Did you know?
In Super Mario Bros 3, if you walk slowly, some enemies will never spawn? For example, this Red Koopa.
In reality, it spawns, walks left and instantly despawns because its off screen.
The Goomba below him is fine because he walks RIGHT instead of LEFT.
Displaced Gamers retweeted
Contra Force SA-1 is happening. 😃
Today was a huge win for me, in finally having the SA-1 run portions of the asm, and I want to cry tears of joy with what Im seeing within Mesen. 🥹
Right now It's handling a good portion of the game mechanics. And just THAT alone being processed by the SA-1, holy moly!
I also have the 2A03 to SPC700 no longer doing the traditional SNES/SPC handshake routine, I have the 2A03 buffer sent to the SPC700 via hdma, which frees up alot of processing time.
Next thing I'm going to have the SA-1 handle, is my OAM buffer. The SNES hardware doesn't support 8x16 sprites like the NES can, so I have to manually create the additional 8x8 tile/x/y/attribute. So adding that assembly I wrote for the OAM, be processed by the SA-1, is going to be insane.
Really, I cannot wait to show the before and after down the road of this. 🥹
Displaced Gamers retweeted
We fit Metroid Prime into the Gamecube's 24MB of RAM. 4MB of that was the base OS and game executable, leaving 20MB for game data.
To be fair, our output resolution was 480p compared to the PS3 1080p. Still was a challenge to squeeze it into that little memory.
(PS2 had 32MB!)
Anyone else hear the music to the Shinobi bonus stage whenever you deal playing cards across a table?
ターミナルで動くNESエミュレータです。なぜか1ドット単位で動いているように見える不思議。
吸い出し環境とカセットをお持ちなら、ここから試せます。
fugudaro.com/nesterm/
githubはこちら
github.com/kathoc/nesterm
Mac/Linuxで動きます。
This gameplay footage is perfect. PERFECT!
Except it can't be "footage" because I forgot to press record first. Gaaaaah.
Displaced Gamers retweeted
ファミコン版ドラクエ3は調布のマンションで開発した
ごく普通のマンションで、まさかここであの国民的ゲームが開発されたとは誰も思わないだろう
確か間取りは60平米位の2LDKで、会議部屋、事務部屋、そして開発部屋があった
大学生スタッフは昼間学校に行ってるので、その間はほぼ僕1人だけど、夕方から夜になると段々と人が増えてくる
向かいのマンションから部屋が丸見えで、近所の子供たちがドラクエ開発しているのに気が付き、下校時間になるとそのマンションの廊下にズラっと並んでこちらを見られたりしてた
一晩中大勢いる事も多々あったし終盤は24時間営業、ぶーちゃんなんかバグ取れなくて奇声を発したりして、普通のマンションなのによく苦情が来なかったと、今でも思う
そして例の台所。チーフ就任や正社員、実は2か月の開発期間延長を中村社長に訴えたのもこの台所
まさに歴史が変わった伝説の台所だ(大袈裟)
そんな場所に興味がある方は↓をどぞー
ドラゴンクエストⅢ発売34周年特別企画 開発の地・調布をブラクエ
youtu.be/7UXHGWFSJas
Went to an expo and didn’t buy anything. Feels weird.
But I saw a lot of great people there, and that’s the reason I went!
Displaced Gamers retweeted
If you’re coming to @RetroWorldExpo today, make sure to come by and say hi! We’re the ones surrounded by CRT’s nerding out.
A game on PS3 received a port to PS4 + "upgrade" from Unreal Engine 3 to 4 and had performance problems.
Outsource a port and then tell gamers to throw faster hardware at a software problem. PS4 Pro+ to play a PS3 gen game at 30 fps. Still embarrassing.
Well, I found a game that I thought was a good candidate for the next Behind the Code. After starting work on it, I realized there was a "prerequisite game" to talk about first. So I shifted to that game.
I feel like this happens often, but there is no way around it this time.
Displaced Gamers retweeted
Basically a CPU meter. The lower the line, the higher the CPU usage. If it starts flickering (line at top, then at bottom) every other frame, it means there's slowdown happening.
When converting a game to SA-1, making the line stay at top is the sign of successful conversion!
Displaced Gamers retweeted
En el Metal Gear 2, cuando un soldado escucha un ruido se desplaza hasta el origen del sonido para investigar. Pero analizando el código desensamblado he descubierto que no se pueden mover hacia arriba debido a un fallo. #MetalGear #MSX
















