DirectX 12 retweeted
✨ @DirectX12 GPU #workgraphs change the way we implement algorithms on the GPU. ✨
Our latest #GPUOpen blog demonstrates its transformative impact on algorithm design with a practical example, explaining step-by-step the syntax and API.
Have a read: 👇
gpuopen.com/learn/work_graph…
DirectX 12 retweeted
AMD and Blackmagic Design have been collaborating to optimize AI accelerated video editing in DaVinci Resolve when running on AMD hardware.
Now, with version 18.6, the AMD Radeon RX 7900 XTX offers up to 4x faster neural engine performance. Read: bit.ly/403ELkI
DirectX 12 retweeted
Tl:dr: this blog gives step by step instructions on how to get up to ~order of magnitude perf leveraging Olive (announced at Microsoft’s build event) on @DirectX12 DirectML optimized for @amdradeon 7900 XTX : community.amd.com/t5/gaming/…
Kudos to @hishamchow, Lucas and Justin
DirectX 12 retweeted
Don't miss our primer on #Microsoft's just-announced GPU Work Graphs in @DirectX12 🔥
📈 Enable more direct methods of solving complex problems
📈 Reduce memory constraints
📈 Improve cache utilization
📈 Improve GPU thread saturation
📈 And more!
gpuopen.com/learn/gpu-work-g… 👇
DirectX 12 retweeted
We're excited to reveal an average 2X performance improvement with #Microsoft Olive #DirectML Stable Diffusion 1.5 🔥
The just-released @AMD #Adrenalin 23.5.2 driver includes optimizations for Microsoft Olive DirectML.
⏩ Find out more on #GPUOpen: gpuopen.com/amd-microsoft-di…
DirectX 12 retweeted
Microsoft #DirectStorage lets your game reduce loading times and improve asset streaming performance by maxing out the perf of modern high-speed NVMe storage.
Gain valuable DirectStorage integration tips to improve the gaming experience at #GDC23 👇
schedule.gdconf.com/session/…
DirectX 12 retweeted
Don't miss the Xbox Game Studios session, with producers (@IXander_9, @Pnkfxtrt, @MattDavidT) from 343 Industries, @CoalitionGears, Turn 10 Studios, and Xbox Game Studios Publishing, as they share insight into the world of game production:
msft.it/60135CkkP #GDC23

ALT A dreamy image in blues & gradients of pink with a POV through the clouds, of flying ships, dragons and planes. There's water below with a ship sailing towards a bridge and mountains in the distance. The Xbox Game Studios logo in the center of it all, in white. On the bottom left corner: CHOOSE YOUR NEXT ADVENTURE. On the bottom right corner: the GDC logo.
DirectX 12 retweeted
Join @unitygames and Microsoft in this deep dive technical session that explores Unity’s latest DX12 improvements and advancements for ray tracing on Xbox:
msft.it/60175COWJ #GDC23
DirectX 12 retweeted
New Direct3D Agility SDK release- version 1.602.4. Just some bug fixes
devblogs.microsoft.com/direc…
DirectX 12 retweeted
With DirectStorage coming to PC, we're empowering you to rethink and reinvent your game asset streaming pipeline 🎮
msft.it/6005nMXO7
Watch the full developer event
DirectX 12 retweeted
With superior graphics, amazing speed, and an incredible selection of games, Windows 11 delivers the best PC gaming experiences yet. Learn more: news.xbox.com/en-us/2021/06/…
DirectX 12 retweeted
DirectX 12 Agility SDK enables games to get new features without an OS update wp.me/p8wLEc-bge5 by @jeffgrubb
DirectX 12 retweeted
The Xbox Series X's Auto HDR feature is coming to PC, improving the visual experience of over 1000 games. bit.ly/2OCAYdT
DirectX 12 retweeted
Microsoft is bringing its Xbox Auto HDR feature to PC games theverge.com/2021/3/17/22336…
DirectX 12 retweeted
Microsoft is bringing its Xbox Auto HDR feature to Windows PCs. More than 1,000 PC games will be supported, and Windows Insiders can test Auto HDR right now. Details here: theverge.com/2021/3/17/22336…
DirectX 12 retweeted
Announcing the @openclapi and @opengl Compatibility Pack for Windows 10 on ARM devblogs.microsoft.com/direc… via @DirectX12
DirectX 12 retweeted
Now available as part of the Radeon Developer Tool Suite: #Radeon GPU Profiler (RGP) v1.9 with support for @DirectX12 #Raytracing. Just make sure you update your drivers.
#performance #RDNA2
gpuopen.com/learn/rgp-1-9/?u…
DirectX 12 retweeted
Ever wondered what @DirectX12 mesh shading is all about? @domipheus explains all in this new video.
#GPUOpen #DirectX12 #RDNA2
gpuopen.com/videos/amd-rdna2…
DirectX 12 retweeted
Microsoft is finally letting you change the refresh rate of your gaming PC straight inside the Windows 10 settings. No need to drop into old parts of the UI or use Nvidia / AMD's control panels. Useful for those who forget to set their 144Hz panels up 🙃blogs.windows.com/windows-in…





















